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Looking for assistance in lifting censorship.

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Good day!
I am sure that here, there are skilled people who can help in editing your flash games.

[SBPR] Help! Game keeps crashing

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Hi,

I'm making this thread to get some more visibilty concerning an issue I got after installing a mod (here), but I am not sure the problem comes from the mod itself.

So after applying the mod, I am able to play story mode for a bit, and then the game will crash while loading the map. I tried to restart the game multiple times, but it will crash everytime.
This game is sweet enough to give me a log file concerning the crash, but sadly I am not able to understand it, and that's why I am asking for help. You can find the log file below. Tell me if you need more informations and I'll reply as quick as possible.

Thank you!
Attached Files

Animation New pose for the Studio

Miscellaneous More futa mods

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So after my recent post in the other thread i was asked to post my better mods (or well, i think they are.)

But before that let me say this: These mods only take up one space and do not "change shape" but are static.

So here they are:

This one comes as an item under the "genitals" tab in "Accessories".

Spoiler







It Also comes in 4 color variety to fit one of the basic skin colors (Normal, Yellow, White, Black).
And it has the normal size variant which i made pictures about and an bigger size variant where the shaft is like 3 times bigger and much thicker if you are into that kind of stuff.

The other one is this:
Spoiler





If you want to use this read trough my next paragraph!
1. You can find this one amongst the pubic hairs.
2. Yes this means there is a mugen version you can recolor to any color.

BUT!

The mod was originally worked as a pubic hair which made it clip trough the clothes! I edited the files so even though they still show up amongst the (and likely the end of) pubic hair items and when you click on it you can change the colors etc. the place the game assigns it is the vaginal accessories. This means if you want to delete it, you have to go to the accessories -> genitals tab and click on the delete button even if the tab has it already selected. The pubic hair delete button will not delete it! I know it's a bit of quirky, but it works perfectly fine and you can have pubic hair with it too and all that stuff. (Except if you use the free color the pubic hair will be the same color)


I didn't model or texture these i just tinkered with the allocation files (.menu files) a bit to make the 2nd one work correctly.

I packaged both, just <<download>> this file to get it unzip it with 7zip or with whatever works and choose the one you want.
The one with no picture is the 1st one.
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Manga [植野メグル] はじめてのギャル 第01巻 Hajimete no Gal v01

Clothing Zeska's Playclub mods ported into SBPR

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All credit goes to Zeska for his brilliant modding abilities and modders at Zodgames for porting it into SBPR.

With Zeska's permission:









https://mega.nz/#!xIMHCY4L!lUAQTy1Ig...hkPT56uSC8DwxA

Comes with a swimsuit and swimsuit top/bottom, a miniskirt.

There's also a pair of shoes but it's not rotated for GGmod. This comes with a "highheelsbody" which rotates the feet to use for the shoes.

To install:
Place both folders into abdata directory.
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[Incomplete] Gamble Fighter

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DLSITE Circle name: わんマンあーみー This game is online enabled. R18

My gameplay



Its a well made game so far and its got a decent combat system. Its focus is on Janken (rock paper scissors). Red attacks which are mostly your basic attacks beats yellow attacks which are mostly range or attacks inbetween combos while yellow attacks beat blue attacks which are mostly charge/ram attacks and some range and blue beats red.

ctrls:

z is basic attack
x is range attack
c is jump
v is block
B is lock on (I normally never use this)

z + x is throw, special, and depending on your weapon extra attacks ex Ittouryu v +z +x is a somersault. To perform specials, you need to be blocking (V) while hitting z + x at the same time. You need 1 power meter to use.
v + z or V + x can normally be crouching close range yellow attacks (depends on weapon)
c+v is normally your charge/ram attack (blue) but it can also be usd with z + x depending on the situation. You have to be up close to use it. Otherwise, you will launch a ranged blue attack
any direction twice (run) and z is your uppercut
while blocking and any direction twice is your dodge
Any direction twice is your run

H attacks:

Only Pigman can perform H attacks on girls. Just use your special V+Z+X. The creampie causes a 2-3 second Daze so they become vulnerable.

Known bugs or concerns:

Your first purchase will remove your current equipment. For ex, if you buy pigman, you will lose your boxer gloves weapon so you have to re-buy it. Same for cloths, buy a new outfit, lose your current one and you have to re-purchase it

G key during combat goes into auto fight mode (maybe done on purpose) during free battle.

Bunny outfit can only be warn with the largest bust size body type

edit - game launch options

i think i may have just found the hottest bestiality video ever

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this is from a patreon user called Lord Aardvark. his page is here https://www.patreon.com/lordaardvarksfm?ty=h

the work in question, can be downloaded for free here https://www.patreon.com/file?h=4346151&i=326223

not only is the motion fluid, it has a payed VA and a real script. none of Lulu's voice is ripped. making her talk with the dog much more sexier.

he plans to have 2 more projects to continue this story. right now he is working on a Samus tentacle work so it's gonna be a while.

good bestiality is hard to come by. the only hentai that ever dared use bestiality was house of debauchery ep 2 and that was a few seconds long. a few VN and lots of doujins out there, but animated works are rare.

there is another one with lulu that is shorter and no VA. truthfully i found this one first with no idea who made it https://mega.nz/#!k8wFiJwY!EOMlISPP7...0TZ5dxD-7Icj5w

Looking for "The tower of Succubus" [English version]

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Hi everyone,

i'm currently looking for "the tower of succubus" (the english version). It's a small dungeon crawler game with adult content. There is actually a Japanese and english version but don't be fooled ! The Japanese version has his main menu and hud in english too.
Thanks in advance.

http://www.dlsite.com/ecchi-eng/work.../RE168568.html

[KISS] Custom Maid 3D2+ (カスタムメイド3D2+) - Character Upload or Request Thread

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[KISS] Custom Maid 3D2+ (カスタムメイド3D2+) - Character Upload or Request Thread




Game Info:



!!! Attention before you post be sure to spend some time looking for characters here first !!!~~~

Preset Databases



Custom Maid 3D 2 Important Links



P. S.
courtesy note, please use alternative image host and 3rd party to save preset file, so as to reduce HF's bandwidth.

Hentai Anime Raw {HD Remaster}[Pink Pineapple] Honoo no Haramase Paidol My★Star Gakuen Z (HD Edition)

Hentai Anime [Japanese Hentai ANIMATION] Thread01

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Translations OPEN SOURCE TRANSLATION PROJECT

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PROJECT GOAL:

  • To open the translation of the game language to all Japanese/English translators without the need of technical skills.
  • To allow the file to be easily be downloaded and used in game.


INSTALLATION:
  • Open the link
  • Go to "File > Download as > Comma-seperated values (.csv, current sheet)" and save the file to your computer.
  • The file is already formatted properly. Save it into the "...\CM3D2\UnityInjector\Config\Strings" folder.
  • It can also be separated into smaller individual files simply by copy and pasting a section of the file into smaller files. They can also be renamed for the correct stage number. No re-formatting required.


LINK:
https://docs.google.com/spreadsheets...it?usp=sharing

Hentai Manga [Japanese MANGA(JAPANESE version)] Thread01

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Tell me if this is a pet peeve of yours in H-Games

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Games based on magical girls / superheroines / whatever where at least one of the routes involves the girls becoming evil, but you never get a good look at their redesigned evil costume because they only appear in like one or two cluttered CGs and the artist didn't draw any full-body standing cells for them.

Hentai Anime Raw {HD Remaster}[Pink Pineapple] Nudist Beach Bonus (HD Edition)

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Original Title:
ENG: Nudist Beach ni Shuugakuryokou de!! The Animation
JAP: ヌーディストビーチに修学旅行で!! THE ANIMATION
File size: 607 MB
File format: MKV


Downloads:

MEGA

https://mega.nz/#!p4ZzzBTI!x6kGWlZIV...irN_xfPR9ccth8

Info

Please note this is not an official Pink Pineapple release nor a simple upscale. All individual frames have been upscaled using waifu2x. Also note this is not the full episode, its the bonus episode only. I did not give an HD remaster to the whole episode and don't plan on it anytime soon.

Miscellaneous An Amateur's Guide to Making CM3D2 Mods [THE REVIVAL]

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SO, Recently I got FUCKED. And I needed to revive my modding guide..... My Rep is still gone though. And I am a Junior member again....Lovely.

The date was July 24, 2015 the conception rate for a child in Japan plummeted. The entire city came to a standstill as men locked themselves in their rooms with nothing but their computers, a box of tissues and hand lotion, committing genocide. Women were in disarray as no man could be seen walking the streets. The economy crashed as companies had to go on bankruptcy due to not having the necessary work force. And by no coincidence at all Custom Maid 3D 2 was released that very day.

This guide as the name suggests will teach you how to make basic mods for CM3D2. And it is done by an Amateur there are likely many better than me but they have yet to make a guide(that I know of...). I will not make a different guide tailored to every situation you may encounter but will instead give you the necessary tools and skill set to deal with them on your own. This guide will NOT BY ANY MEANS cover coding. Let's leave that to the coders shall we? It is likely there are better or worse ways to do what I do and I say feel free to follow them so long as they do not cause confusion and get you to where you are going.

If you ever need assistance do feel free to pm me and I will happily help if I am able.

NOTE: This guide is still a work in progress. There are more guides to come that get in depth with the .models and .mates and other items. Expect my next volumes here.

This guide assumes you at least know how to download and insert an already made mod into CM3D2.(literally just drag and drop into either your mods folder or your sybaris gamedata folder if you have the hf patch or sybaris)

Now here are a basic list of tools you should download to be able to tackle any and all situations.


Spoiler
1. CM3D2 tools - http://ux.getuploader.com/cm3d2_d/do...cm3d2_d_84.zip

2. Sakurakoi's Translated menu editor - https://mega.nz/#!G4ZEEJyJ!8IFmrcleI...HMzv17GaPobPY4

3. Blender (for mesh editing) - optional

4. CM3D2 blender converter plugin ( allows the importing and exporting of .model files in blender does require extra steps which can be found here http://www.hongfire.com/forum/entry....stom-Maid-3D-2) - optional

5. Irfanview (helps actually open to see what is inside .tex files not edit them warning: it does not always open a .tex) - optional

6. Picture editing program of your choosing.(I personally use paint.net)

7. An arc editor for cm3d2 of your choosing.( I use sybaris arc editor. It comes with sybaris)


First we will start with your basic mod file structure.

Here you have all of the files you may encounter in mods and what role they play.



".tex" files as the name suggest is the textures. Mind you these can also be the icon for the mod in the menu where you select it

".menu" these files specify many things and are very important to your mods functionality. They can refer to what textures will be used. What icon will be used. What item will be added to your character upon selecting your mod and what slot that item will take and under what sub menu it can be found ( for example under headdress taking up the headdress slot.) also what body parts or items it will remove upon selection.

".mate" Basically material files. They specify how the model will be affected. How thick the outline will be what textures are added to the vertices assigned in that material etc. Mate files are sometimes not necessary and can be replaced by in-model materials which serve very much the same purpose.

".model" basically the mesh but can also contain the material. This is basically the shape of the added item. These can be a lot more complex to work with than all of the other files.

".mod" It isn't as versatile as the other files. Inside are basically contained textures and the menu. This are primarily used to re-texture existing items. I will not cover this type of file in my guide since I believe it to not be necessary . But by learning about the other files one can easily edit or extract info from these types of files. And these files do have their uses.



VOLUME 1: MAKING A TATTOO,LIP AND MOLE MOD.


Spoiler
Now we will begin by making our very first mod. We will start with the three easiest mods to create(Mole, Lips and tattoo mods). Tattoo mods have one clear disadvantage. They do not reach as far as the face(nor neck I think). For that you must use a mole or lip. But the process of creating a mole or tattoo is very similar the only difference is the menu files and template.
These mods are very easy to create as they only require 4 files(two if you get lazy) And that would be the .menu file your .tex file containing the actual tattoo, lip or mole another with the shadow and the .tex containing the icon.



If you want your tattoo, lip or mole to be of a higher quality you need the texture resolution patch and better quality skin. I suggest the 4k skin mod from uppervolta. With this you can make tattoo ,lip and mole textures bigger than 1024 x 1024 and have them take effect.

First, I highly suggest you find yourself an already finished tattoo , mole or lip mod and use that as your base.(remove everything but the .menu OR copy just the .menu to a separate folder) The tattoo,mole or lip will be a totally different one but you will not have to make your .menu file from scratch(which I never do). It will instead require small changes.

Second, you will begin by making your actual tattoo, lip or mole. For this guide all of the pictures will be about a tattoo mod But the process for making a mole or lip mod is basically exact

First grab the template of the tattoos I have uploaded. here: https://www.mediafire.com/?hltb93k1fdlr21j

If you are making a Mole or lip mod which use the same template grab the template here: http://www.mediafire.com/download/7a...pz/face_uv.rar

Note: the template for the moles and lips isn't super exact due to every face being different. but it is pretty close.

Third, Load your template into your graphics editing program of choice. And make, copy place whatever it is you want to do into your desired place on the template.(hopefully in a different layer...seriously).





When you are done make sure you delete your template (hopefully it was a layer so you can just delete the layer with the template not your tattoo, lip or mole image!).



And save your tattoo, lip or mole as a ".png"(MAJOR KEY) in the folder where you are keeping the files you are modding.



If you want your tattoo, lip or mole to darken when it is in the shadows then you would darken your current picture.



and save it as a different .png hopefully just adding "_shadow" to the original name would suffice but it can be different. mind you making a shadow tex is optional.



Fourth, Next you shall make your icon. This doesn't exactly need to follow a template except I suggest you stick to making the picture 80x80. You can really do as you like here. Afterwards save it as a .png(KEY TO SUCCESS) to the same folder as your tattoo, mole or lip texture to make life easier. The icon never needs a shadow tex.



Fifth, things start to get slightly tricky as we head into editing the menu file. I will go off of the assumption that you are using the .menu file from a regular tattoo, mole or lip mod in which case the edits we must make are minimal. First and foremost ensure that the name of all of your files ( menu tex etc) are simple yet unique and that no others have the same name. if you copied the menu file go ahead and rename it to your liking now. Textures I would suggest naming similarly but not exact. I highly suggest you only use your alphabet and underscores for spaces. This will aid in preventing conflicting mods.



Next go ahead and open up Sakurakoi's translated menu editor you downloaded. And when it asks you to select a file navigate to your .menu file and open it.



Now we have a box with a bunch of text. Much of this can be ignored. But some requires editing to make sure the mod functions properly. If you look towards the middle of the box you will see a line called "name" and another set of text directly below that looks like it is branching off that contains the name the mod shows when selected or highlighted ingame. Feel free to edit this now by clicking once waiting 1-2 seconds and clicking again.



under this you will likely find setumei and underneath it text. This is the description for your mod. Edit this in much the same way you would the name.

Next is the actual important part of editing your menu file. You will now search for~

"icons" and under it you will find something that ends with .tex you will change this to the name of your icon file. While leaving the .tex at the end (IT IS CRUCIAL THAT ALL NAMES BE EXACT! THERE CAN BE NO LETTER SYMBOL OR DOT OUT OF PLACE! if you get an error message first look to make sure the names match on both ends if all files are present.)



You will now search for

テクスチャ合成

(NOTE: IN THESE TWO CATEGORIES YOU MAY FIND SOMETHING CALLED "MULTIPLY OR ALPHA AT THE VERY END. IF YOU FIND ALPHA LEAVE IT. IF YOU FIND MULTIPLY LEAVE IT BUT IF THE COLORS DON'T COME OUT RIGHT WHEN YOU SELECT THE MOD IN GAME THEN CHANGE IT TO ALPHA. THIS APPLIES FOR THE MOLE, TATTOO, AND LIP MODS MAYBE MORE.).

you may find two of these and that is normal. And under it you may find something with .tex at the end. This is where your important edit comes in. Under the first .tex you will change this to match your main tex or your non-shadow tex if in its branches you see _MainTex. Without removing or adding .tex



Under your second one you will change the .tex name to that of your shadow or darkened tex if you see _ShadowTex. If you decided not to make a shadow tex then just use the same name as that of your main tex. Without removing or adding .tex



After this is done hit the big save button at the very bottom ok the pop-up and feel free to close the menu edit tool. Now follows the last step!

In your cm3d2 tools folder look for a particular app called "[CM3D2]tex←→png変換" this will convert your image files to texture files the game can use and can also convert .tex files to png files we can work with.



When it prompts you to select the file/s ,navigate to where you have stored the png files and select them all at once preferably. Then just ok any prompt that comes.



Now you are done! you should now have 2-3 tex files and one menu file(not including png files which should be left there). All you need to do now is toss this folder containing your mod files into your mods or sybaris/gamedata folder and select it ingame in the appropriate section. If the tattoo, lip or mole appears and you did not get any errors when selecting then that means you did everything correctly!

here is the mod operating perfectly on my beautiful miedo.


If you wish to edit the tattoo , lip or mole you would simply edit the png/s and reconvert it with the tex - png tool. If a tex is already loaded in the game one can simply change the tattoo , lip or mole .tex while the game is running and select a different tattoo, lip or mole and then reselect the modded tattoo, lip or mole to see the change take effect thus not needing to restart the game on every edit.




VOLUME 2: EYE MODS


Spoiler
What is an eye? Well in a game eyes give you the illusion that it is more than literally just a picture. What is an eye is cm3d2? well the Iris and the pupil are nothing but a picture. What about the highlights? Just a picture. As a result the eye mods are pretty close in difficulty to the mods we just previously studied. But different enough to be very complicated as a few extra steps are required and I will show you a few tricks.
Mind you I completely underestimated how tough this would be to describe till I got down to writing it. And the process itself isn't all too easy either..... So get ready to struggle some. If you have any issues you can not solve, shoot me a pm.

Now first things first go ahead and download my eye template found here: http://www.mediafire.com/download/o3...e_Template.rar

(NOTE: THIS TEMPLATE INCLUDES THE ENTIRE VISIBLE PART OF THE EYE AND THE INVISIBLE EDGES TOO. SCLERA TOO. IF YOU FILL THE ENTIRE CIRCLE YOU WILL NOT BE ABLE TO SEE THE WHITES OF HER EYE. You may also be able to use this to edit the whites of her eyes and make them a different color. But if you want them to retain their normal color then leave the area outside of your eye transparent.)

You can compare the picture of my eye on the template just below and see how it looks in-game at the bottom of this volume to get a good idea of how it scales.


Now load up your eye template and get to work on making the eye. (DIFFERENT LAYERS!!) Size of your image should be 256x256.



This part is very important though. If you want your eye to support all of the preset colors and free color then you have to make an eye texture of every individual color. Basically the same eye but with different colors. These colors will be
Blue
Green
Mugen - This is free color. This color will basically be a black and white picture. You could in theory only make this.
Purple
Red
Silver
Yellow
Now here you have a decision to make. You can either make a different eye color texture for every preset color or you can just make only the colors you want. I do highly suggest though that you always make a mugen texture.

The mugen texture is a bit difficult to work with if you want it to pick up the colors correctly. it will take a lot of editing the mugen texture while checking the results in-game to get the results you want so be ready. but you may just get so lucky as to only needing to change your eye to black and white.

I do highly suggest making only one color so you can test the eye in-game in case you need to make any adjustments to it. And if the edits are successful then you would make the other colors.


So go ahead now and pick your path. Whatever you pick you can still follow this guide with no issues.

When you have finished an eye color you must name it like this. The underscore before the color is VITAL.
"name of mod"_"color version"
So let us say I want to name my eye "mangekyo_sharingan" and I am now saving the green version the final name will be "mangekyo_sharingan_green" if I am saving the mugen version then it will be "mangekyo_sharingan_mugen" and etc.

After you have finished once again. remove the template and save it as a .png. I can not stress that enough.



Make your icon while you are here. You can also make the icons for the colors. Which is basically a small icon for every individual color or you can just use the same icon for all the colors. But that is really up to you. I will use the color icons a set of vanilla eye uses since I will only need them to see the colors.
I have seen color eye icons as big as 244x308 and the vanilla ones are 40x40 so if you like then make them this big. But for your normal icon stick to the 80x80




Now that you have done all of your colors we must grab the appropriate color menus.

Now if you want you can go ahead and open your arc editor and look around for your .menus but I will toss them into a rar and upload it for you to download here: http://www.mediafire.com/download/zx...olor_menus.rar

Now this part isn't not so much hard as it is annoying and repetitive.

Inside of my download you will find three files. A "_i_eye_.menu" file and a "_i_eye_folder.menu" file and a "_i_eye_mugen.menu"

Now the "_i_eye_folder.menu" is basically what shows up in the menu where you have the list of all of your icons. "_i_eye_.menu" contains the actual colors and sets the textures. As a result you will have one "_i_eye_folder.menu" always. And the number of "_i_eye_.menu" you have will be equal to the amount of normal colors you have.

So for example. I have purple and green or two colors. As a result I will have two "_i_eye_.menu" in my mod folder.
We must also rename these to match the color and mod name
_i_eye_(mod name here)_(color goes here).menu
So my mod name is "geass"

We must use _i_eye_geass_(color goes here).menu
In which case let us say we need to make a menu for a green color.
The final product will be "_i_eye_geass_green.menu" without the quotation marks.

The folder menu should be "_i_eye_(insert mod name here)_folder.menu"

Final product: "_i_eye_geass_folder.menu"

the "_i_eye_mugen.menu" is the menu you MUST use for free-color aka mugen. so if you have a mugen tex drop it into your mod folder. just make sure to rename it like so

"_i_eye_geass_mugen.menu" just replace the geass part with your mod name of course. it should basically be exact to the other color menus except for the mugen part.



The color icons are not inside of my mod folder because I will use color icons that are already in the game so I do not need to have them in my mod folder.
You can follow other methods but these will work and are necessary to make the eyes actually appear in game.

After you have the appropriate amount of menus and they have their correct names it is time to start your menu edits. Yes we do have to edit each and every individual menu file. So if you didn't make that many colors then you are saved. If not then get ready for the looooooong haul.

So first and foremost let us edit the folder menu so open up your menu editor. And open up your "folder.menu"

Inside you shall find there isn't really much. Feel free to change the name and setumei to whatever you like now. Just like you did for volume 1.



Now where it says "icons" edit the branch below to be your NON color icon.



Next part is pretty important

If you look at "color_set" you will find it has two branches. One called "eye" another with the name of a menu. We want to edit the name of the menu. But the edit must be like this

"_i_eye_geass_*.menu"

What you will do is basically replace the name for your menu color and place it here while replacing the color name with an asterisk.

So let us say your menus are called "_i_eye_geass_green.menu" you would then type in the folder menu file this "_i_eye_geass_*.menu" regardless of what colors you have.



This is why it is important to make the color names exact and to make the names inside of the menus exact.

Also why all of your menus names should be exact except for the colors. Or the folder part.

Next is the monotonous part.

After you have done the above to the folder menu file it is time to edit the other ones. Or the ones with the colors.

So I will show you how to do one and like this you will be able to do them all. the mugen menu is slightly different but basically the same.

So for this example I shall open a normal color menu. disregard that is says mugen. it was just a mistake on my part. i used the normal color menus for mugen by mistake.

So go ahead and open your menu with the first color you want to do and open it with the menu editor. Inside you shall find your standard name and setumei. Edit these if you like now.

Next under icons you shall see the familiar texture name. Now if you made a color icon for this color then put the name of the color icon for your corresponding color. If you decided like me to use the vanilla color icons then find the names of the vanilla color icons and put the corresponding one here now. And if you are gonna use the same color icon for all of the colors then put the name of that tex here.

If you want the names of the vanilla color icons then here you go. ignore the color tex I used in my screenshots as it was incorrect.

"coloricon_free.tex" for mugen and "coloricon_*your color goes here*.tex" for any other colors without the asterisks.

Now start the hard edits.

Search for テクスチャ変更 and you should find there is 4 of these.

Exactly like you would edit the tattoo or lip or mole menu you would edit this BUT with a slight twist.

There is 4 テクスチャ変更. And that is because there is 2 for each eye.

If you look closely in the branches of each テクスチャ変更 you will find numbers. Either 1 or 0.
0 is the right eye (left from forward facing your maid perspective)
and 1 is the left eye (right from forward facing your maid perspective)



So if you wanted to you could have a different eye for each eyeball.

If you do not want your maid to have different eyes then you would use the same textures for both 1 and 0

so let us begin. Edit the tex name under each テクスチャ変更 to the eyes that you want. Keep in mind that this menu has a certain color specified so use the tex files of that color.

For example lets say I am editing "_i_eye_geass_purple.menu" I must or should use the tex for my purple eyes. But you can really put whatever texture here regardless of color. If you wanted the maid to be heterochromic then you could do it by here. There is a plugin for different color eyes in free color though.

For simplicity I will use the same color textures for the same color menus. And the same eyes for both eye balls.



I suggested you did not make a shadow tex for your eyes as the vanilla eyes have no shadow tex so I will not cover that here. But if you did then the method is the same as that of volume 1.

After you have finished your edits, save and repeat the process with the other color menus.

And after you have finished that it is time to convert your pngs with the tex-png tool. And finally toss it into your mods or sybaris/gamedata folder and launch it ingame.

If all of the colors show up. And the eyes look as they should. And you receive no errors then you have succeeded. If you get errors then do check your tex names inside of the menu files and the actual tex names.

Here is my lovely maid using the normal purple eyes.



And here she is using the free color variant. which took me a lot of work to make the mugen texture presentable. though it still needs some tweaks.








Volume 3: Highlights


Spoiler
Well it is possible my guides may take a bit longer to release. Since the release of the fallout 4 console mods is slated to release in a few days. So my modding hobby is stretching me a bit thin and the 19th of may a new dlc will be released. So I will be pretty busy in the commonwealth...

So ready your anu.....i mean brains. For here I cum... GODDAMN IT! WHO WROTE THIS CRAP!?!?

Come with my 3rd volume. And this will be a bit easier than the ravaging eye mods. Well easier in the sense that less work is required. Like a lot less work.
The only real difference I could find between the eye template and the highlight template is that the highlight template is slightly bigger and slightly differently shaped. As a result of this I will release the highlight template because we want our mods to be as presentable as possible. And a few centimeters of error can be a real eye sore.

Also this template is not exact since every different face has a different eye shape and by extension a slightly different template.

So let us begin!

First things first download my highlight template from here: http://www.mediafire.com/download/we.../highlight.rar

Then as always load it up into your editor of choice and go to town on your edits. (REMEMBER LAYERS!!). It can be as big as 1024x1024 heck maybe even 2048x2048. But I would suggest 256x256 or 512x512 if you have a smaller resolution eye and or highlight and would prefer it not to pixelate when made larger.


here is my highlight. it is hud styled and the writing is of my own make. the language is aurebesh in case you are curious. hardcore fans will know right away.



Mind you this template follows the same principles as that of the eye template. As the template is the full area of the highlight layer. So this template shows area that is not visible. And includes the sclera. So you may want to make it somewhat smaller than the template to compensate depending on what your highlight looks like. Ideally you can also load in your eye and use this to place the highlight correctly. Of course it wont be exact due to the template size differences but it can help give you a good idea of where to place your highlight.

You will likely have to later edit the highlight tex with the game open so you can get it just right.

So after you are done. Delete your template and anything else that isn't the highlights (different layers!) and save it as a png. ALWAYS PNG.



Go ahead and make your icon now. Just your run of the mill normal icon. Remember 80x80. And again save as a png.



And you are done here. Do not make a shadow. The highlights have no option for adding a shadow version like the eyes and the tattoos do.

You can either grab the .menu from an existing highlight mod or extract the vanilla menus with an arc editor. Should do the trick. Or you can grab my .menu which I can prove works. Link found here: http://www.mediafire.com/download/dn...light_menu.rar

Next is renaming. As always rename the texs and or menus so they are unique, similar yet simple. Don't worry about naming specifically like we had to do with the eyes.

Now here comes the menu edits!

as always open your menu editor and open your menu file.
now we see a relatively small menu file with the typical things we would find inside.

Go ahead now and edit the name and setumei to your liking. In case you forgot you edit the branches under name and setumei. Setumei is the description of the object. Name is self explanatory.



Now as always feel free to edit the branch under icons to the name of your icon file. Without removing or adding an extra .tex



now we find テクスチャ変更

and you will only find one this time around. That is normal. As always in its branches or child's you will find the name of a .tex we will now edit this to be exactly like the name of our highlight. Without removing or adding an extra .tex



After that is done. Hit the save button and get ready for the super hard last step...

Okay so for the last step we will now open the tex-png app and select our icon and highlight image.



And okay any prompts that come up. Done. Pretty tough wasn't it?
Now just toss the mod into your mod or sybaris/gamedata folder and test out the mod in-game.

Be warned you will likely have to edit the tex though. The final version I am showing you in these screenshots is not the same as the one in my previous screenshots.

this came out pretty dam cool. but i think it might fit better as a standalone eye. guess i just found my maids new left eye....maybe. i would have to recolor it...ugghhh



Wow I am surprised how short this volume was....I did the research and wrote it in about 2 hours. Maybe this should have been volume 1...



Volume 4: Eyebrows



Spoiler
Wait, what?! ANOTHER ONE. But but no I don't wanna do another one! Screw your keys to success DJ, THIS IS BULLSHIT!

This guide has had the level of difficult brought up a notch. I will basically not tell you exactly how to do certain things we have already done in the past. If you forget exactly how to perform an action just review my past volumes.

Well my fellow hentai lovers. My birthday was this month(May)....and it was like any other day..what a boring day... It is also time for the eyebrow mod!

But Krypto-Sensei what is the eyebrow mod?

Thank you for asking my inner monologue. What is the eyebrow mod. Well astonishingly it is a picture!

I feel this volume is pretty useless since there aren't many variations when it comes to eyebrows in anime. And the most of the variations have already been covered in the game. But it is pretty simple and I want to cover as much as possible so here it is.

NOTE: This volume will not contain any pictures mostly because it is very basic and almost exact to some of the previous processes in the previous volumes. And because I couldn't figure out what eyebrows to mod in the game.

Well lettuce get right into it shall we?

First up lets get the eyebrow template found here: http://www.mediafire.com/download/54...w_template.rar

Next as always load this into your picture editing software of choice and go to town on your edits. (LAYERS!)
I highly suggest making your texture 256x64 or similar.
NOW this part is important. You are only gonna make one eyebrow texture. And it is gonna be the left eye brow. (from your perspective facing the maid.). Also the in-game eyebrows are almost always only mugen AKA free color. So we will do the same. Basically just make the eyebrow black.

Once you have finished there go ahead and save this as a png as always remove the template and anything else you dont want showing.

Now go ahead and make your icon. Remember do 80x80 as it is the safest. Once done save as a png.

Now start the good ole menu edits.

Now you can feel free to scavenge your arcs for the menu's but I will upload ones here: http://www.mediafire.com/download/f4...brow_menus.rar

Now this will work very similarly to the eye menus. So I will be hesitant to reexplain things.

Inside of my download you shall find two menu folders. These menu folders are very similar to those of the eye mods. Notice the similar folder and mugen menu.
So copy the two menus and throw them in the same folder as your textures. As always rename the menus and textures similarly, simply , yet unique.
After the renaming is done we shall now open the first menu file with our menu editor.

Inside you wont see much.

Feel free to edit the name, setumei, and icons as you normally would now.

Now under *color_set* we need to change this menu name to that of our mugen file.

So for example if your mugen file is named "eyebrow_mugen.menu" we will change the color_set branch too "eyebrow_*.menu"

After you are done here save and let us move on to the next menu file.

Now I'm assuming you opened your menu file as we always do. Inside you shall find very little. Feel free to edit the name, setumei (and icon IF you want a different color icon. I do suggest leaving the one there though)

After you have edited that now look under テクスチャ変更 and change the .tex here to the name of your eyebrow texture.

After you are done save and get ready for the last step.

Now open the tex-png tool and select your textures and convert them to the necessary format and boom your done!

Now just toss the mod folder in your appropriate mod folder and check it in-game. Get ready to do some edits though. Since what you see in your editing software isn't exactly what you will see in-game.




NEEEEXT VOLUME:.....Retexturing?....Retexturing.(COMING THIS FALL)

Miscellaneous [MAP] - Private Jet -

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PRIVATE JET




INSTALLATION

Uncompress into your playclub folder.
Map for Regular game & Studio.

NOTES:
Left side wall will disappear like regular rooms if 'Hide Object' option is check in Config (press '4' to toggle)
The Jet exterior reacts to the light intensity, so if you want a more visible jet, set the light intensity to zero.
Edit the room so that all the sex positions works with the room object(s), ie. the sofa, floor & right cabinet. There are only 2 position where the legs clips into the sofa & opposite chair (group service & 3p service), but you can rotate/move to to a new spot to avoid it.


Everything was scratch built based on images of Learjet interiors.

The exterior jet is a modified version of an old model I found long ago so can't remember who made it.

DOWNLOAD:





PLEASE DO NOT post this mod onto other sites without informing me first.
請尊重原作者,本MOD禁止轉載,搬運。 如有興趣轉載,請先聯絡本人。







Clothing Overwatch - D.Va [UPDATED - v1.1]

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FEATURES:


Overwatch D.Va outfit with Headphones and Face texture!
Outfit and decal are independently colorable and also having 2 color options (like hair base & shine color) so you can change the hue as well as the whites.


Featuring illuminating accents!

INSTALLATION & TIPS:
Uncompress into your playclub folder.

Mod contains one Cos, one Face base & one Headgear.

LIMITATIONS:
Part of the outfit are ported so minor clipping in those areas. Very hard to completely remove since this is a skin tight outfit.
The bunny logo on the chest is slightly distorted/squished due to illusion's deep cleavage.

NOTES:
Used my fullbody suit mod for this since porting it directly is almost impossible due to how low poly the original mesh is as well as the figure. So alot of time was spent UV editing.
The decals are default as very shiny to stand out, which shouldn't be, but you can adjust it yourself.

is it me or is this design totally based on eva's plug suit?!

Credits:
Blizzard for outfit

UPDATED:
[ 05-31 ] v1.1 - Fixed distortion on shoulder rings and other minor distortions

DOWNLOAD:


PLEASE DO NOT post this mod onto other sites without informing me first.
請尊重原作者,本MOD禁止轉載,搬運。 如有興趣轉載,請先聯絡本人。



Clothing Overwatch - Tracer

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FEATURES:


  • Tracer's Outfit
  • Tracer's Goggles
  • Tracer's Earring
  • Tracer's Sneakers
  • Tracer's Face
  • Tracer's Gun*



Custom Half Dress state!



INSTALLATION & TIPS:
Uncompress into your playclub folder.

* Tracer's Gun are in D.Va's Studio Item
Similar to D.Va's gun, put the character in T-Pose, add gun and mount to hand. For dual wield, just negate the X location and Z rotation by 180 degrees (see spoiler below)

Spoiler



LIMITATIONS & NOTES:
I had to disable breast sizing cause there was no way I can get it to work with the chest piece. I really tried for days to paint the weights and other tricks to get it to work, but there was no way to get one solid piece work with two moveable breasts. The Half Dress state do work with breast sizing.

Pretty much the whole upper outfit is ported and the leggings are UV remapping. Took alot of weight painting to get it to work cause there are just soooooo many parts to this outfit. There might be some clipping (I haven't tested all the possible positions) but nothing major. Still have to fine tune the leg/crotch straps, but again nothing major.

I wanted the Half Dress state to match Play Club's other outfits' Half Dress states, so simple open jacket and made the tights like pantyhose instead of pants (which has no H-state).

Tracer has ridiculous HUGE cartoonish hands, so like D.Va suggest using Alexae's Adjust Mod to enlarge the hands. Gun is scaled down to fit regular hands, so scale it up if you do enlarge the hands (you'll also have to reposition them too)

sorry, no hair include for this outfit. Haven't gotten to go thru each hair to find the right bones for this hair style, so holding off on releasing it.

Credits:
Blizzard for Tracer

DOWNLOAD:



PLEASE DO NOT post this mod onto other sites without informing me first.
請尊重原作者,本MOD禁止轉載,搬運。 如有興趣轉載,請先聯絡本人。




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