What is an eye? Well in a game eyes give you the illusion that it is more than literally just a picture. What is an eye is cm3d2? well the Iris and the pupil are nothing but a picture. What about the highlights? Just a picture. As a result the eye mods are pretty close in difficulty to the mods we just previously studied. But different enough to be very complicated as a few extra steps are required and I will show you a few tricks.
Mind you I completely underestimated how tough this would be to describe till I got down to writing it. And the process itself isn't all too easy either..... So get ready to struggle some. If you have any issues you can not solve, shoot me a pm.
Now first things first go ahead and download my eye template found here:
http://www.mediafire.com/download/o3...e_Template.rar
(NOTE: THIS TEMPLATE INCLUDES THE ENTIRE VISIBLE PART OF THE EYE AND THE INVISIBLE EDGES TOO. SCLERA TOO. IF YOU FILL THE ENTIRE CIRCLE YOU WILL NOT BE ABLE TO SEE THE WHITES OF HER EYE. You may also be able to use this to edit the whites of her eyes and make them a different color. But if you want them to retain their normal color then leave the area outside of your eye transparent.)
You can compare the picture of my eye on the template just below and see how it looks in-game at the bottom of this volume to get a good idea of how it scales.
Now load up your eye template and get to work on making the eye. (DIFFERENT LAYERS!!) Size of your image should be 256x256.
This part is very important though. If you want your eye to support all of the preset colors and free color then you have to make an eye texture of every individual color. Basically the same eye but with different colors. These colors will be
Blue
Green
Mugen - This is free color. This color will basically be a black and white picture. You could in theory only make this.
Purple
Red
Silver
Yellow
Now here you have a decision to make. You can either make a different eye color texture for every preset color or you can just make only the colors you want. I do highly suggest though that you always make a mugen texture.
The mugen texture is a bit difficult to work with if you want it to pick up the colors correctly. it will take a lot of editing the mugen texture while checking the results in-game to get the results you want so be ready. but you may just get so lucky as to only needing to change your eye to black and white.
I do highly suggest making only one color so you can test the eye in-game in case you need to make any adjustments to it. And if the edits are successful then you would make the other colors.
So go ahead now and pick your path. Whatever you pick you can still follow this guide with no issues.
When you have finished an eye color you must name it like this. The underscore before the color is VITAL.
"name of mod"_"color version"
So let us say I want to name my eye "mangekyo_sharingan" and I am now saving the green version the final name will be "mangekyo_sharingan_green" if I am saving the mugen version then it will be "mangekyo_sharingan_mugen" and etc.
After you have finished once again. remove the template and save it as a .png. I can not stress that enough.
Make your icon while you are here. You can also make the icons for the colors. Which is basically a small icon for every individual color or you can just use the same icon for all the colors. But that is really up to you. I will use the color icons a set of vanilla eye uses since I will only need them to see the colors.
I have seen color eye icons as big as 244x308 and the vanilla ones are 40x40 so if you like then make them this big. But for your normal icon stick to the 80x80
Now that you have done all of your colors we must grab the appropriate color menus.
Now if you want you can go ahead and open your arc editor and look around for your .menus but I will toss them into a rar and upload it for you to download here:
http://www.mediafire.com/download/zx...olor_menus.rar
Now this part isn't not so much hard as it is annoying and repetitive.
Inside of my download you will find three files. A "_i_eye_.menu" file and a "_i_eye_folder.menu" file and a "_i_eye_mugen.menu"
Now the "_i_eye_folder.menu" is basically what shows up in the menu where you have the list of all of your icons. "_i_eye_.menu" contains the actual colors and sets the textures. As a result you will have one "_i_eye_folder.menu" always. And the number of "_i_eye_.menu" you have will be equal to the amount of normal colors you have.
So for example. I have purple and green or two colors. As a result I will have two "_i_eye_.menu" in my mod folder.
We must also rename these to match the color and mod name
_i_eye_(mod name here)_(color goes here).menu
So my mod name is "geass"
We must use _i_eye_geass_(color goes here).menu
In which case let us say we need to make a menu for a green color.
The final product will be "_i_eye_geass_green.menu" without the quotation marks.
The folder menu should be "_i_eye_(insert mod name here)_folder.menu"
Final product: "_i_eye_geass_folder.menu"
the "_i_eye_mugen.menu" is the menu you MUST use for free-color aka mugen. so if you have a mugen tex drop it into your mod folder. just make sure to rename it like so
"_i_eye_geass_mugen.menu" just replace the geass part with your mod name of course. it should basically be exact to the other color menus except for the mugen part.
The color icons are not inside of my mod folder because I will use color icons that are already in the game so I do not need to have them in my mod folder.
You can follow other methods but these will work and are necessary to make the eyes actually appear in game.
After you have the appropriate amount of menus and they have their correct names it is time to start your menu edits. Yes we do have to edit each and every individual menu file. So if you didn't make that many colors then you are saved. If not then get ready for the looooooong haul.
So first and foremost let us edit the folder menu so open up your menu editor. And open up your "folder.menu"
Inside you shall find there isn't really much. Feel free to change the name and setumei to whatever you like now. Just like you did for volume 1.
Now where it says "icons" edit the branch below to be your NON color icon.
Next part is pretty important
If you look at "color_set" you will find it has two branches. One called "eye" another with the name of a menu. We want to edit the name of the menu. But the edit must be like this
"_i_eye_geass_*.menu"
What you will do is basically replace the name for your menu color and place it here while replacing the color name with an asterisk.
So let us say your menus are called "_i_eye_geass_green.menu" you would then type in the folder menu file this "_i_eye_geass_*.menu" regardless of what colors you have.
This is why it is important to make the color names exact and to make the names inside of the menus exact.
Also why all of your menus names should be exact except for the colors. Or the folder part.
Next is the monotonous part.
After you have done the above to the folder menu file it is time to edit the other ones. Or the ones with the colors.
So I will show you how to do one and like this you will be able to do them all. the mugen menu is slightly different but basically the same.
So for this example I shall open a normal color menu. disregard that is says mugen. it was just a mistake on my part. i used the normal color menus for mugen by mistake.
So go ahead and open your menu with the first color you want to do and open it with the menu editor. Inside you shall find your standard name and setumei. Edit these if you like now.
Next under icons you shall see the familiar texture name. Now if you made a color icon for this color then put the name of the color icon for your corresponding color. If you decided like me to use the vanilla color icons then find the names of the vanilla color icons and put the corresponding one here now. And if you are gonna use the same color icon for all of the colors then put the name of that tex here.
If you want the names of the vanilla color icons then here you go. ignore the color tex I used in my screenshots as it was incorrect.
"coloricon_free.tex" for mugen and "coloricon_*your color goes here*.tex" for any other colors without the asterisks.
Now start the hard edits.
Search for テクスチャ変更 and you should find there is 4 of these.
Exactly like you would edit the tattoo or lip or mole menu you would edit this BUT with a slight twist.
There is 4 テクスチャ変更. And that is because there is 2 for each eye.
If you look closely in the branches of each テクスチャ変更 you will find numbers. Either 1 or 0.
0 is the right eye (left from forward facing your maid perspective)
and 1 is the left eye (right from forward facing your maid perspective)
So if you wanted to you could have a different eye for each eyeball.
If you do not want your maid to have different eyes then you would use the same textures for both 1 and 0
so let us begin. Edit the tex name under each テクスチャ変更 to the eyes that you want. Keep in mind that this menu has a certain color specified so use the tex files of that color.
For example lets say I am editing "_i_eye_geass_purple.menu" I must or should use the tex for my purple eyes. But you can really put whatever texture here regardless of color. If you wanted the maid to be heterochromic then you could do it by here. There is a plugin for different color eyes in free color though.
For simplicity I will use the same color textures for the same color menus. And the same eyes for both eye balls.
I suggested you did not make a shadow tex for your eyes as the vanilla eyes have no shadow tex so I will not cover that here. But if you did then the method is the same as that of volume 1.
After you have finished your edits, save and repeat the process with the other color menus.
And after you have finished that it is time to convert your pngs with the tex-png tool. And finally toss it into your mods or sybaris/gamedata folder and launch it ingame.
If all of the colors show up. And the eyes look as they should. And you receive no errors then you have succeeded. If you get errors then do check your tex names inside of the menu files and the actual tex names.
Here is my lovely maid using the normal purple eyes.
And here she is using the free color variant. which took me a lot of work to make the mugen texture presentable. though it still needs some tweaks.