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Clothing DOA5 Purple Laced Bikini (v1.1 - 15/01/2016)

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Hi all :goodboy: It's me importing DOA5 stuff again :P (credits to TECMO KOEI)

This time I bring you the Purple Laced Bikini from the Beach Paradise Series! Here is the preview:


Spoiler


Hmph, I guess someone will be asking again. The character is not shared. :smoke1:




What you need is unzip the attached and drag and drop to your main game folder. Simple as that.
The bikini also contains a laced bottom skirt which you can toggle on/off in custom menu :)


Click here to download DOA5 Purple Laced Bikini.
If you want the high heels, you can also go here to download. Enjoy!


History:

v1.0 - release!
v1.1 - fix clipping issue when adjusting upper body.
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Link for Custom Maid 3D2 Personality add-on

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i just can't find a link for that. can samaone give me one? hope this is the right place for the thread :3

Clothing Harem Mate Sexy Swim Suit

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I ported and remodeled this swim suit a bit for Sexy Beach Premium Resort and was originally created by Illusion.
You can change the colour, by moving the colour bar.

CharaCustomList_HM
cf_swim: 209066

Link: [SBPR][Cos][HaremMate_SexySwimSuit][FutaBoy].7z

Spoiler
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What is emphasized as the aspire for knowing the basic

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What is emphasized as the aspire for knowing the basic bodybuilding calisthenics Alpha RecoverX is the idea to buildup your muscle adding together together. In subsidiary words, the theater and mastering the basic exercises can urge re speaking a bodybuilder to become larger. Leave the calisthenics for smaller muscle groups for difficult. Concentrate re the large groups of muscle first. The Squat, Deadlift, Bench Press, Bent-Over-Row, Overhead Press, Lat Pulldown, Chin, and Dip are in the middle of the basic calisthenics in body building any beginner should learn how to kill yet to be this is considering and how the muscles are skillful to coordinate considering supplementary muscles and joints of the body. http://jackedmuscleextremeadvice.com/alpha-recover-x/

Clothing DOA5 Purple Laced Bikini (v1.2 - 15/01/2016)

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Hi all :goodboy: It's me importing DOA5 stuff again :P (credits to TECMO KOEI)

This time I bring you the Purple Laced Bikini from the Beach Paradise Series! Here is the preview:


Spoiler


Hmph, I guess someone will be asking again. The character is not shared. :smoke1:





What you need is unzip the attached and drag and drop to your main game folder. Simple as that.
The bikini also contains a laced bottom skirt which you can toggle on/off in custom menu :)


Click here to download DOA5 Purple Laced Bikini.
If you want the high heels, you can also go here to download. Enjoy!


History:

v1.0 - release!
v1.1 - fix clipping issue when adjusting upper body.
v1.2 - fix incorrect transparency sorting when using some kind of hairs
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Cant convert ansi into unicode error

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has probobly been asked but cant find jack shit on google. i have 3 visual novels with this error.

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An exception occurred in the script
The ANSI string can not be converted to a UNICODE string. It contains characters that can not be interpreted in the current code page. Please make sure that the correct data has been specified. There is also a possibility that the data is corrupted
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Problem with "Sothink SWF Decompiler"

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First of all im using a crack for the full version (i think some chingliu crack).

Anyway, the problem is just that I cant play the swf files nor preview any of its separate elements on the program itself.

EDIT: finally figured. The stupid program need that the web broweser internet Explorer has flash player installed, even if you never used the damn thing. SOLVED

Clothing Sexy Himo (String Swim Suit)

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This mod was taken from an Artificial Academy 2 mod and adept for Sexy Beach Premium Resort.
There are 3 different suits included.
One with gold and one with silver strings, where you can change the colour from the covers and one suit is fully dyeable.
Credits goes to the original modder.

CharaCustomList_PC
ca_f_swim: 209067, 209068 & 209069

Link: [SBPR][Cos][SexyHimo][FutaBoy].7z

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Adventures of Tara - RPG Maker 3D H-Game [Demo]

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Moved to correct forum, apologies! Can delete this thread...

Adventures of Tara - RPG Maker 3D Hentai Game [Demo]

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After many years of enjoying the hentai games that are available (well, the ones in english anyway),
I decided to finally work on creating one of my own.

Adventures of Tara was born!



While the game is nowhere near complete I believe that there is enough content to give a pretty good
idea of the artwork, storyline, writing and characters that I am creating for the game. So I am releasing
this demo to the community for (hopefully constructive) feedback and playtesting.

The basics of the story is that Tara is an elven girl who is attending her last year of schooling at a university
teaching different types of magic to its students, so a more medieval type of setting. While she is quite skilled
in the magical arts she does not appear to have any ability whatsoever to interact with other students in a
positive way.




This is going to cause her some problems in the very near future.




The demo is quite linear at this point but from this point on I have plans to have branching decisions to determine
what path is played through the game, as well as some time management choices which will have major impacts
on what happens to her going forward.



(bit of a closeup)
Spoiler

Questions/plans for the future;

What lengths will Tara go to in trying to remove the curse?
Does the Grand Master have any chance (or desire) to remove the enchantment?
Will Sinius be succesful in corrupting Tara over time? (trainer route)
How will Bernal proceed since he is aware of the effects of the curse? (affection route)
What effect will everything that has happened so far have on her magical abilities?
Will she be able to manage the spell effects without succumbing to mindless lust?
Something is planned for Morton, right? I knew it!
How long before the exchange students visit the school?
When will Reepyr create the battle sex system he has planned? (oh, that's me ...probably after her graduation)

I have set up a Patreon account in case anyone would like to contribute in the creation process but regardless
of how much (or little) support I receive I will continue to work on the game and occasionaly share versions of it
here and on other sites and whenever I complete it fully I will release the game for free.

https://www.patreon.com/Reepyr?ty=h

I hope you will enjoy playing this as much as I have enjoyed playing some of the great games from the past
(Virgin Island, Violated Heroine, Sangeki of Gear, Sengoku Rance, Jack o Nine Tails, Homeguard and many others!)

Any questions, criticisms, bugs, suggestions, please let me know at reepyrolust@gmail.com!

P.S. Using cheat engine with the speed hack will make a few of the scenes move faster than intended.
Fair warning.

Demo Download

If you already have VX ACE RTP installed you can use this Download instead

Miscellaneous XeTank

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i have down this tank on H5 (bbs.h5galgame.me/forum.php?mod=viewthread&tid=510432)



https://goo.gl/BBjDis (Changed the name and the slot)
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player_costume for delia please

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Any one can give me a player_costume for delia please?...i want the nude mod working with her.

Towergirls Kingdom Conquest - RPG Maker 18+ RPG with strategical elements

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Hey, everyone!
From last October I'm working, alone (poor me), on a RPG Maker game starring the Towergirls, both girls and monstergirls ruling over their respective reigns.

Basically, in the game the world map is divided between 12 reigns with 12 princesses and peace is mantained by the lace of the Dragon Princess, ruling them all.


This is the current map, with the current princesses ( Human, Slime, Golem, Insect, Skeleton, Desert, Ghost ), the upcoming one ( Orc ) and the 2 dragons, but there are a lot more NPCs.

But, when the scaley disappears, the kingdom plumb into chaos and war ensues.
The game is completely open ended, any of the 12 reigns can win the war that's spreading in the kingdom and there will be alternative endings too.
You will be free to decide which reign (or reigns or noone) you're going to help win the game, both actively (fighting their enemies) or not (helping them develop new technologies, upgrading their army and so...). As expected, helping a reign will help you seduce her princess.

I'm working on the animated sex scenes myself, lacking any other artistic abilities, and there will be a lot of them, starring both princesses and NPCs.
These are just some examples on the early ones:




The next update will be the one focused on the adult scenes and will add something that I felt was really needed like

a status screen

Pressing S in the world map will show you the current status of the reigns you visited.

and a cozy campfire you can access at night, where you can do lewd things with the girls you have enrolled in your team.

Pressing C during the night is all it take for a well deserved night of rest.

Feel free to try the game and to tell me what you think of it, what you would like to see or to change. I'm open to suggestions ofc.
If you have any artistic talent and you want to help with something just PM me or email me at towergirlskc@gmail.com!

For more infos, updates, tutorials etc visit the blog or my Patreon page
Towergirls Kingdom Conquest Blog
Patreon

MEGA Dl for latest version

Dancing as another character without April Fool potion?

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I've been seeing people doing this and was wondering how to do it? :(question marks):

Looking for developers that would like to make a game on my new engine soon!

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So, today marks where I'm just two bug fixes away from getting all the bugs fixed with my engine, I believe, that'll ensure it works as described.
There's still some work to do on improving the tools, and adding a few more features, especially as I get feedback and see others work with the engine and tools, but it's just about at the point where I can invite others to use it and make their own games with it.


Now I'm looking for people to work with it, so they'll be ready to get them working with it while I tie up these few loose ends.

Sorry that this is long, but this is quite a complex beast and I want to cover all the bases. :3

Just want to support this and not interested in working with an early version of the engine or at all?
Well, just supporting LEWD(playlewd.com) and its Patreon(patreon.com/lewd) has a round about way of supporting the engine and tools. It's going to be quite a while until I launch a kickstarter for Creightr and can make it freely available for everyone to use.
The other way to help would be if you know of some people that're really talented in some capacity, and wanted to make a game but they don't know where to start, you can share this with them to spread the word and help me get some good new games made.



creightr.com - detailed engine/tools information

Creightr is an engine I made for a number of reasons. When I was laying out the plans and figuring out the right architecture for LEWD, I both needed something where a bunch of people could work together making content, get content in game and tested rapidly, and when people had a good idea that fits the game I didn't want "engine limitations" to be a person why it can't have it and I didn't want to spend more time testing content and getting it working than actually creating it in the first place. Further, I wanted something others can use, and that I can use for a number of games that I want to make over the next few years, so it needed to have varying capabilities.
Fast, powerful, and accessible were the key goals.
Fast both in the sense of efficient and to be able to make games quickly.
Powerful in that I really want it to work for the majority of games someone might want to make. There's many games I want to make over the years, and there is only one of them that Creightr wouldn't be appropriate to use in at least some capacity.
Accessible both to have all that power it has to not make it too much more difficult than the easier to use game makers, and also to make it accessible to players so that people can easily access and play your game. I don't like downloading games off mega or whatever myself that potentially have viruses, you know? Just visiting a page is much easier and safer, and enables a game to reach much more people. Plus, they generally work on mobile devices.


The closest I can say it's similar to I guess... is Byond? But more powerful, accessible (doesn't require a desktop client like Byond), at least 100 times more efficient. Another comparison would be that it's a bit like Wordpress, but for making games instead of blogs.


You can see a small part of the tool at the LEWD writing application. Though it's a little outdated, and stripped of all the features of the tool except the scenario editing part.
There are also these blog posts I wrote a while back, but these are all quite dated and I need to write updated ones that are easier to follow:
http://www.playlewd.com/blog/?p=253 - Really old one just as I started the new engine that outlines the basic stuff.
http://www.playlewd.com/blog/?p=365 - Basically how you write functions that are then accessible throughout the tool for "scripting". These can be core engine functions, ones included with extensions, or ones you write yourself.
http://www.playlewd.com/blog/?p=336 - How the object lookup syntax works, which is really the only "languagy" thing, but it's similar to JS hashes with a type casting.

---


I don't have the capacity to just release it to the wild right now as I'm going to be burning both time and money for each team/individual I bring into this early adoption program.
Money, since I need to set up a server for each and content is streamed over the web so all the players playing such a game that's made. A number of features that will make this cheaper and have instant deployment aren't there right now, as well.
Time, since I don't have a bunch of documentation written and it's still in a bit of a state of flux so I'm certainly going to have to give a lot of personal time of mine to whoever I choose to let in on it. Might even need to program some things for them.


What I'm looking for

  • It's probably best if you have a team already that can cover all the bases need for game development. But if you're an accomplished jack-of-all already, that's probably fine.
  • You need to be clearly talented and driven
  • You pretty much need either past game experience using another engine or homebrew, or other experience that indicates you can handle learning an engine and finishing a game.



Key engine features that separate it from other engines and game makers

  • A real language. Creightr does not use some limited, made up language. It's a Javascript abstraction layer that you write new server functions in to use in your content scripting and such. There's all sort of learning resources for JS out there, and it's a language that's pretty much as simple as can be while still being fully featured.
  • A clean, powerful API. But at the moment, yeah, you do have the write the client by hand with JS. The core API can be seen here: http://www.creightr.com/js/creightr.js (I'll write docs for this and other things in the coming months) Like I said, I can help here.
  • Client agnostic. It's generally compatible with HTML5 game engines, allowing you to just write a few hundred lines of code for client hooks that feed into that engine to turn the data from the tool into something rendered to the player, allowing you to leverage the tools that make creating, adding, and streaming content easily. You can make it work with Unity, UE, or whatever else just by rewriting the JS API onto there, and alternate connection methods like normal sockets are available.
  • Core server API is all accessible. Most of the core engine is accessible by an API in the tool, so you can drastically change it for different games.
  • Real time development; no compiling. New content and even code you add is JIT compiled in without require a restart or anything, and you can see those changes immediately, as well as add new debugging code where you're trying to find an issue. There's somewhat a plan to bring this to the basic web client as well in the future, but it's trickier and lots more work, potential security issues, etc, but it's on my mind.
  • A networked tool that runs in your browser and connects developers. It allows you to collaborate together, seeing what everyone else is doing, instead of having to merge things together or work with Subversion or Github doing pulls, let alone not having to have one person on a team cobble efforts together as they're done.
  • Easy ways to make money for your game, or deploy it for free. It includes a way to manage payments, subscriptions, user access if you want to charge for a game, have micro-transactions, or crowd fund. But you can make a fully free one, too. (Still working on the last part of payment handling.) Similarly, you can either require registration or not. (again, widely variable access controls for users)
  • "Fork" a game that allows that to be done. This is basically like modding, but you take a game and copy it and can make whatever changes you want to it without interfering with the main version of it.
  • At its core, it manages worlds that can be shared or insulated, and streams content as it comes. This lets you have a tiny client that loads right away in the player's browser (LEWD is less than 500kb initially, for example), and makes it easy to write and manage a client.
  • The client side code is all open source that you can learn from.



What can you make on it?

  • VNs and Text adventures are the most straight forward, especially since you get my writing parser and it has a scenario editor, tile map editor, quests, and other stuff there out-of-the-box.
  • Interactive webcomics, that branch rather than being linear.
  • MUD-like games.
  • Really anything if you can write Javascript well. I was working on a block punching and crafting MMO framework http://www.creightr.com/demos/voxel/ where the server would generate, stream, and propagate changes in the world. The only problem was I'd need to write a new renderer from scratch to get a good view distance and to have it run well, sooo that's on hold.
  • Server processing time is generally in microseconds, so fast paced top down or side scrolling RPGs are all fine if you just write decent interpolation. RTS, world building games, even FPS I guess? It really works for anything if you can program but just not out-of-the-box at the moment. The advantage of using it over something homebrew is that it handles a lot of efficiency things itself under what you write, and has the tools to use for content, as well as having what I think is a good workflow to build on top of. You have about 3000 hours of engine/tool programming work saved for you to work with.
  • Single player or multiplayer. Making something multiplayer isn't any more work with Creightr. A multiplayer game is largely as simple as single player and is just a design choice rather than being more work and more difficult like most engines. Single player games will put less load on the server, though, but still require an internet connection at least at this point.
  • It's really a client agnostic thing. What the "engine" really is is the server that streams and manages your game content, and is tools to add that content. Content is data. How your client displays that data to the player is up to you.
  • You CAN make a non-web game, but you'd still have to write your client on whatever engine you want, say Unity, and use Creightr to stream levels for a big mmo, or user generated content, or whatever. I'm just not sure that's really apt since part of the nice thing is that people can visit a website and be playing your game instantly instead of having to download anything.


Needing to write/modify a client in Javascript is probably going to be the stumbling block for most. There is the intent to have client code that's automatically generated, as well as client side extensions similar to Wordpress and other CMS software so non programmers could pick things that are sort of like themes for different styles of games that change how their content set is interpreted for the player and so on. It's just not there yet.
Like I said, if what you have to offer is good enough, I can probably help with client programming as well even though that's not really "getting accustom to the engine" stuff, since it's really agnostic to that.


What else you get

  • You get to get started making something with this engine early, of course.
  • I'm hosting the server for you, so there's no costs for that and the distribution that comes with it.
  • I'll give you consulting and help to guide you through working with the engine and getting your game going on it.
  • A hub for games. Eventually I'll have a hub for games where people can find your game and such, which LEWD and some other games I'm making will also be on. You can still have it accessible through Kimochi(when they support web games, you use NW.js, or if you use a downloadable client), your own site, or whatever else as well.
  • If you have some crazy talent and a good idea but need someone to program a framework for it, I MIGHT be able to do that for you. I've really wanted to make a Kancolle ripoff game where you can promote boats to the rank of "Cum Dumpster" and stuff, personally, if I just had the right artist and people to script the missions and story. A CYOA with webm clips that have loops and transitions would be really cool, too. Another idea was some sort of Spacestation 13 type game but 3D, lots of player built worlds, maybe with lewd stuff too or at least forked version



What about updates? The future when it's released to all?

  • The way content is saved, it can always be automatically refactored to work with an updated version of the engine even when if something changes with it that would otherwise break your content. This is also an important feature for version control of extensions in the future.
  • As far as breaking API changes, well I'll notify you of them if those happen.
  • In the event that this falls through or whatever, I guess I can transfer the hosting over to you[r team]? God forbid if I die unexpectedly, there's a deadman's switch to handle that.



What's the downside?

  • Like I said, right now, people can't just download it and play offline later. They play it through a website, or even need an internet connection if you're actually choosing to roll your own desktop client that has to connect to the server to stream the content. Some people don't like that, but there isn't an easy way around that now as it's core to a lot of how Creightr works and makes writing a game client much more streamlined, easier, and sensible with event driven programming.
  • I'm taking a cut but it's faaaaar more generous than Steam. I'm certainly going to be heavily in the black with this financially early on. This is essentially in exchange for enabling you[r team] to make [more] money. If your game is completely free and you don't make money from it at all, there is no cut or other cost to worry about.



How to apply

  • This is going to be a pretty informal, personal process. Just leave me some sort of message somewhere with your credentials.
  • Show me prior work that tells me you can do this.
  • What game you plan on making helps (though isn't a requirement if you want to keep it secret. You can also PM me this, and the LEWD forums are the best place to do that at)
  • Let me know what else you may need from me.

help me identify this hentai

Skin Skin New face texture

Miscellaneous Weapon Pack: Pistols

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Download: https://mega.nz/#!PxoSlQaL!Rxypr1eaG...UsMWk9OzedEvLg


The reason why I choose Play Club instead of SBPR is that, Studio of SBPR still cannot link items to character body (and I also have not tried the SBPR Studio - Item slot expander yet).


This pack also has a PPD Studio version, you can find it in the Premium Play Darkness Mod Release Thread.

Enjoy!


BTW, I have collected lots of weapon models (thanks to damianhandy, progammernetwork, sadow1213, Neo-Haven and any other guys from xnalara.deviantart.com who provided such wonderful resources) This is the first pack of this series. Here're what MAY come in the future.

Spoiler














As the amount of weapons could over hundred, the upload period may be quite long.

Clothing FoolFashionCollection(additional clothing)

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New and additional clothing parts, some in latex, cebra and gpard texture, some changeable in color and/or shine, including new shoes using the fantastic ggmod-technique;


Content
- short skirt, normal and swimsuit
- 3 types of gloves
- modified original stockings
- thight leggings and hotpants
- 2 types of shoes
- new socks
- original hotpants wearable with swimsuit
- original ragged t-shirt and poncho wearable with swimsuit
- new tubedress
Setup
Place the two folders (abdata and Plugins) into your main folder and include the new stuff.
ALSO, for the high heels to work properly, you'll first need the GGmod installed.
--> This mod has my preview mods included, so you can delete/overwrite them.
Delete (CharaCustomList_FB/cf_panst_FB) overwrite the rest.
Special Thanks
To mayar1 from Zodgame for creating the genius GGmod and to aastaroth for providing it.
Download
HERE YOU GO, DON'T OVERSEE ME!
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Skin Mask face base

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