This expands the studio's Item slot to 999.
Currently item slots 1-280 are used and I reserved item slots 281-599 for illusion
(I don't think they will create that many items though, just for safety :exhausted2:)
How to add items:
1. Open ItemList_ES.unity3d using SB3UGS. Export ItemList_ES_Sheet2.MonoBehaviour.
2. Open the file using text editor. Scroll down until you reach something like below.
3. I have add two items at <601> & <602>, so you can add items after that.
Please reserve some space in between - to allow different item mods.
For example, I added items in <619> & <620>.
4. Create assetbundle file for your new items - otherwise only placeholder will be shown in game.
Known issues:
- Creates a lag when you click on "visual effects" category. A few seconds on my laptop so it shouldn't be a big concern.
- If you used a slot without a valid assetbundle file, it will create a placeholder that can't be removed unless you restart.
Currently item slots 1-280 are used and I reserved item slots 281-599 for illusion
(I don't think they will create that many items though, just for safety :exhausted2:)
How to add items:
1. Open ItemList_ES.unity3d using SB3UGS. Export ItemList_ES_Sheet2.MonoBehaviour.
2. Open the file using text editor. Scroll down until you reach something like below.
Spoiler
3. I have add two items at <601> & <602>, so you can add items after that.
Please reserve some space in between - to allow different item mods.
For example, I added items in <619> & <620>.
Spoiler
4. Create assetbundle file for your new items - otherwise only placeholder will be shown in game.
Known issues:
- Creates a lag when you click on "visual effects" category. A few seconds on my laptop so it shouldn't be a big concern.
- If you used a slot without a valid assetbundle file, it will create a placeholder that can't be removed unless you restart.