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A girl and her dog (renewal and port to unity engine)

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Hey folks,

sadly my account and the thread for our game seems to be deleted due to the problems hongfire had. So anyway, it's a good opportunity to show you what we've been working on the last few weeks.

We've been a bit quiet lately. We had a content update half finished but also decided, that for the future, we need to move the game to another engine to have more options when it comes to graphics and gameplay improvement.

Halfway through the month we started completly to port the game to the unity engine, which some of you might already know. I can say that we achieved a lot in just two weeks, but of course it's still a lot of work to do to get it to a playable version, let alone reach the amount of content we already had. That's the reason we didn't released the update with the new content we had so far. It would've felt cheap, because the game will change quite a bit, even though the core stays the same.


What will be new? Some of our plans:
* Real-time combat in a more action-rpg like fashion
* Better graphics in general
* A different way to interact with npc's: The abandoned village will work like a hub. Through your journey of finding Dickmeat you will rescue various npc's, which will settle down in the village
* The village can be upgraded with various resources you find in the world
* Village upgrades will give you new quests from npc's, increasing their affection towards you and unlocking some naughty stuff
* What Nadia wears will also be visible on the map


How will it look like?
To give you a glimpse of the new look, here are some images of the ingame graphics and a short video.

I hope you'll like the renewal.
Visit our blog for further information and if you want to support us, please also visit our patreon page.




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