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[Nutaku]Millennium War Aigis v2 (Updated 7/28/2015: No news)

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Whelp! The original thread got to big so it was locked. Welcome to the second! (Yes it was posted it a little early since I may not be here.)

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Event Support Group
Spoiler

'Skipped' event support group.

Simply support the event you want to happen. With enough support the event may happen. This is what occurred with Maribel's event.

http://www.hongfire.com/forum/group.php?groupid=156


FAQ
Spoiler

What is Millennium War Aigis
Spoiler

Aigis is a Tower Defense Game with RPG elements. Currently its not P2W and never will be (its a pay to enjoy kind of game if you get what i'm saying...)


Is it in English?
Spoiler


How do I get more units
Spoiler

In Aigis (both versions) there are 4 ways to acquire units.
1. Completing a map with a completion reward by getting all the drops of that map. Will net you a one time only Silver unit.

2. Trading Demon Crystals for Units in the Trading Post. (Demon Crystals can primarily be obtained on the Thursday Daily mission and some special maps)
3. Premium Summon: Use 5 sacred crystals to summon a unit of silver or higher rarity. (Sacred Crystals can only be obtained with real money or when you first 3★ a map normally.)
4. Events


What are my chances of pulling something out of a Shrine?
Spoiler

Specific unit you'd have to ask about. They should have the same chance of popping up unless something in their rarity tier is on the spotlight. For example right now(Return of the Dragon Princess patch) you have a .38% chance to pull a Sybilla from premium summon.

Premium Unit Summons
Black: 3%
Platinum: 10%
Gold: 37%
Silver: 50%

Rare Unit Summons
Black: 1%
Platinum: 2.5%
Gold: 26.5%
Silver: 70%

Base Unit Summons
Black: Less than 0.1%
Platinum: Less than 0.1%
Gold: About 0.1%
Silver: About 3.5%
Bronze: About 41%
Iron: About 55%


Should I feed my units with my silver units?
Spoiler

No, you should never feed your silver units without certain condition being met. We do not have an easy way to obtain silvers without extremely good luck being involved(2k Summon). Doing this could cripple you for months unless you are planning to spend money on this game to replace those silver units. Even then if you are planning on spending money it shouldn't be to replace silvers you fed to your other units for no reason.

Silvers are used to Class Evolve(CC) your units into more powerful versions of that class. This is extremely important to completing the more difficult maps. However, the situations in which this is okay; is when you have an over abundance of a specific silver and wish to cost reduce/skill up your primary one. Even then do not go overboard trying to reach the maximum cost reduction or skill level. This is not needed for new players.


When should I CC (Class Change/Class Evolution)
Spoiler

Most people will recommend at level 50, and they'd be right. The only reason to CC at level 30 is for Awakening fodder purposes (not yet available on Nutaku). However it would take you a long time to get to that point so....don't waste your time and CC at level 50 to make your units strong enough for events. CCing at level 30 just causing you to lose out on 20 levels of stats.


Are silver units useful at all? You know besides CC and Awakening?
Spoiler

Yes, there are several maps will require you to place lower cost units to deal with various things. A team of nothing but the strongest units may be nice, but that comes at the cost... of well cost. The stronger and more role filling the unit is the higher the cost. You can simply lose some maps because you could not get units out fast enough to deal with everything.


I can't complete the levels! This game is too hard!
Spoiler

Aigis is a slow paced game it will take you a long time to complete it. For now you should be aiming at.
1.-Getting Katie (Katie is a Free Golden Soldier Available at the Quest sub-menu (you have to actually click on Mission quest and then on Strategy Lesson Quest). In order to get her you have to pass the tutorial. The tutorial is really easy and the only "hard" level is the second to last which requires you to use soldiers and Valkyries to pass. Note that completing these maps will net you a bonus silver units which will make your life much easier)
2.-Getting to pastoral gate to Farm for Fooder and gold. also you should be getting all the silver units from the past maps.
3.- Getting White Witch Chloris at the Urgent Mission Drill. these missions are actually challenging for low level players and you should level up all of your units in order to complete said quests.
4.-Complete Challenge Quests these quests drop Fairies and gifts for girls which can unlock the H content and increase your units stats. Do it!


When should I start doing the Dailies?
Spoiler

Ignore them until you have a decently leveled team. Somewhere around the level of 30 across the board. Take note that the two most important of the dailies are Monday that gives you gold/experience, and Thursday that gives you Demon Crystals. If you are having any trouble with one of the dailies feel free to look in the map videos section.


Awakening?
Spoiler

Awakening is a system that is yet to be implemented. Awakening is an evolution for already evolved classes(and classes that cannot evolve). However only Gold and up units can use it.


What are the chance of cost reduction and skill level up?
Spoiler

Regular Unit: 100%, 50%, 25%, 5%
Rainbow Fairy: 100%, 75%, 50%, 25%

Skill 1/5: 2/5, 3/5, 4/5, 5/5
Skill 1/10: 2/10, 3/10-5/10, 6/10-9/10, 10/10
Skill 1/16: 2/16, 3/16-8/16, 9/16-15/16, 16/16

For cost reduction
Iron Unit:
-1: 40%
Bronze Unit:
-1: 50%; -2: 25%
Spica:
-1: 100%; -2: 50%
Silver+ Unit:
-1: 100%; -2: 50%; -3: 25%
Special Unit (e.g. Maribelle):
-1: 100%; -2: 50%; -3: 25%; -4: 25%;
Special Unit (e.g. Odette):
-1: 100%; -2: 50%; -3: 25%; -4: 25%; -5: 25%
Time Fairy (Rare event fairy):
Always 100% chance to reduce cost


Where do I farm for things I need outside of silver units?
Spoiler

Newbie Farming: While these maps may not be the best they allow you to place your units and go afk without worry. They are also the go to maps if you cannot do what is listed below. Do the highest one you have access to.
  • Pastoral Gate
  • Tower Overwatch
  • Dragon Hunting


Gold Farming: You should only be doing these maps after you are able to complete Castle Retake as experience is far more important than gold at this point. The first map requires that you sell the units that drop while the second is just the pure gold you receive from 3★ the map.
  • Pastoral Gate
  • Deep Forest Road

Note: While Pastoral Gate will give the most gold if all 5 units drop consistently, but on average doing Deep Forest Road and selling the units you receive from it will give more gold.

Experience Farming: Leveling yourself, your girls, and for those of you that keep them around to leer at your women... Your soldiers.
  • Prince(You): Dragon Hunting/Immortal Beast
  • Bandit: Remnant Vanquish 1
  • All other Classes: Return to Ruins


Mutliclass Experince Farming: This provides more unit experience per charisma than above, but only when leveling multiple units of a specific class. Which in turn levels those two unit slower then focusing on them.
  • Soldier and Archer: Pastoral Gate


Special Note: While not the best choice for a specific thing. When focusing on experience, gold, and unit experience. Remnant Vanquish 3 will allow you to do almost all of the above albeit slower. The price of being jack of all trades it seems. In terms of unit experience it will give you 4 less experience per charisma then the standard of Return to Ruins and Remnant Vanquish 1 in the case of bandits. While only giving you .1 less experience per charisma in regards to the prince and his standard of Dragon Hunting/Immortal Beast. In terms of gold per charisma it is 22.5 gold behind Deep Forest Road.

TL; DR Do Remnant Vanquish 3 if you are trying to level yourself, your units, and keep some gold in your pockets.

Affection Farming: This is just a choice which fairy you need the most.
  • Silver: Low Cost Battle
  • Gold: A Gigantic Enemy
  • Platinum: Phalax 2
  • Black: Low Cost Battle 3

Note: Phalax 2 drops both gold and platinum fairies, and Low Cost Battle 3 drops both gold and black fairies. If you need the higher rarity as well as gold run the higher rarities map. If you are looking for a black and platinum combo. You'll have to make it to womens battle 3.

Other Notable Info
You can turn spare gold units into what I've been calling platinum armor+. This was brought up to me by another player. By leveling male gold units you do not intend to use to 30CC20. This will result in 9000 experience when combined with 3 fairies. This is confirmed to work with a male gold unit. It seems doing this with a female unit will result in around 6000 experience.

Monday Daily can net you a lot of gold and experience, Wednesday Daily can net you a lot of affection, and Thursday Daily can get you strong units from the trading post. Remember to farm each of these with Monday and Thursday being the most important. Also remember that you can save stamina and charisma before the daily comes to get extra goes of that specific daily.


Serial Codes?
Spoiler

Not yet implemented. Was said to be coming mid 2015.


What are the drop rates for dailies?
Spoiler

Monday

In regards to this daily it is most efficient to farm the highest difficulty you can.

Tuesday/Friday

Like most other dailies it is most efficient to farm the highest difficulty you can. If you happen to has access to Cellia this changes. Cellia makes the most efficient map to farm E not H. when it comes to farming Rainbow fairies. This is only a slight difference though. Early on you should avoid doing or focusing on these maps. You won't be needing a ton of fairies until later when you are planning to get units past level 50.

Wednesday
Skyfallen Gift


A Toast to Men

In regards to this daily it is most efficient to farm the highest difficulty you can.

Thursday

In regards to this daily it is most efficient to farm the highest difficulty you can.


Are bronze units useful for anything outside of fodder?
Spoiler
Yes, if fact you need 2-4 bronze soldiers for early response units. On top of that they are useful for beating the male only maps, and normally can beat them alone.



Abbreviation
Spoiler

CC: Class Evolution, if used in something like this 41CC32 it indicates the level at which class evolution occur, and what level the unit is currently at. 41 being the level it was before evolution and 32 being its current level.
CT: Abbreviation of cool-down time.
WT: Abbreviation of the wait time.


Tips, Tricks, and Tables
Spoiler

How to effectively use your SC as a free player(can be used by paying players as well)
Spoiler

As a free player of the English version you will currently obtain a total of 43 easily obtained Sacred Crystals from 3★ all story missions and daily missions currently. Obtain these Sacred Crystals should take you at least 10 days which will give you 2 more Sacred Crystals from stamp card. Now that you have these 45 Sacred Crystals you have a choice to make. You can skip this next step in favor of getting to the point you can get the units you truly wish faster, or you can do the next step and potentially make event maps(As well as other maps) easier which will become your primary source of Sacred Crystals from this point onward.

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...
...
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Made your choice? Good!

Now assuming you choose to make events easier instead of getting to units you want faster. You will now go on your first premium roll spree. Assuming Aigis does not hate your shirt that day(aka the average) you will obtain from your 9 rolls... 4-5 Silver units, 3-4 Gold units, and 0-1 Platinum units. You are extremely lucky if you got a black unit out of these rolls. However your gold and platinum(if you got one) will serve you well. If you got Christopher in this group of silvers keep him. You'll need him later, and we do not have easy access to him.

(Note: If you do not mind remaking your account roll when you get 5-20 SC. If you do not get units to your liking remake the account and do it all over again until you do.)


Now that this initial boost of units is done we shall begin the period of saving. You will want to save a total of 100 SC that you get from events and the stamp card. Know that you will want to stay as close to this 100 SC as possible. If you are ever under this amount save until you are back to it. Now there is a reason for this madness. There are two types of events that will require you spend SC to get a perfect unit from it. Unless you are just a lucky bastard. In which case go play the lotto this guide is now invalid for you. These two event types are farm and collection. Farm requires you farm a map for the event unit to drop. While collection requires you to farm the event maps for a specific item. The more of this item you get the better the event unit will be when you receive it at the end of the event.

However, this is not why I am having you stockpile such a vast amount of SC. Only 40-50 of those SC are for events. The other 50-60 are for premium rolls at specific points in time. Now for what I'll have you do next I suggest you go read my unit class guide. This will give you knowledge of what a class does, and will help you in deciding which of those classes you actually wish to use. After understanding the different class(what we have now, and what we will have in the future) go to these two links.

http://aigis.gcwiki.info/?%A5%B4%A1%BC%A5%EB%A5%C9
http://aigis.gcwiki.info/?%A5%D7%A5%E9%A5%C1%A5%CA

Now include every unit class and choose up to 10 platinum and up to 10 gold units you'd eventually like to pull out of summons(Note: The ones with stars next to their names are gotten from outside of summons). The reason you are not allowed to choose a black unit is do to their rarity. No amount of preparation or timing will ever ensure you get what you want from there. Now when one of these twenty units are on the summon spotlight. You will roll 50-60 SC(10-12 rolls) to attempt to get them. This will give you the best chance of obtaining the premium unit you wanted. If you happen to get the unit you wanted out of the first few rolls feel free to either save(for the next spotlight) or spend(to get another copy to CR and SU) the rest of the SCs. Afterwards get back to that magical 100 SC point. However, note that you will still roll on that units next spotlight. Your goal is to get them -3 cost and 5/5 skill.

You may be wondering 'what do I do with the extra SC I get when I am at the 100 SC point already? Do I just save them?' The answer for now is no. You want to spend that excess on box expansion in the shop. It is one SC per 4 space. You can buy this a total of 35 times. Once you buy all the expansions you can. You should get access to the 'second barracks'(Not yet implemented). It is simply a storage for units you do not plan to use immediately(you cannot interact with units in the second barracks until they are taken out). You will save up the 30 SC to buy this as well. This is important due to the fact the longer you play the more silver, gold, fairies, armor, CR/SU fodder, and etc you'll have taking up all your space. So you'll need a lot of room.

After completing your storage expansion you now have one of three options. The first is that every time you get 5 extra SC you take your chances and premium roll; you save them until a spotlight of one of the selected twenty you choose to increase your chance of getting them; and finally you now select five black units you are interested in, and that excess goes to their spotlight whenever they happen to get one if at all. You can do the second and third options in tandem first using your 'black' SC during a gold/platinum spotlight before going into the reserve for that specifically.

Here is the link to decide on your five priority black units.
http://aigis.gcwiki.info/?%A5%D6%A5%E9%A5%C3%A5%AF

Addendum
For those of you who wish to be more 'certain' on what you are going to get out of your SC. I would recommend completely skipping ever doing premium rolls after the initial few(Those few really help). This way you only need to have 40 SC stockpiled. You get to your 'needed' point faster, Can expand your 'barracks' sooner, and generally be less stressed. Using what extra you get for stamina/charisma refills for Thursday daily to get trading post units faster.


Experience Table
Spoiler

Credit: Petite Soeur

Max Levels
Iron: 30
Bronze: 40
Silver: 50CC50
Gold: 50CC60AW80
Sapphire: 50CC65AW85
Platinum: 50CC70AW90
Black: 50CC80AW99





Platinum Armor Use Tables
Spoiler

Note: This is including the three fairies. Without them it would take 8 times as many platinum armors. With the fairies the number of platinum armors required is listed on the left.
Credit: Petite Soeur

Base


CC/Base 2


Awakened




Min/Max
Spoiler

What level should my silver+ fodder be?
Spoiler

Well one 90% of the time currently you shouldn't be using silver or gold units as fodder, but that won't stop some.

If you have to CC the fodder unit to be able to provide a SU opportunity. Such as Julian to provide SU to Aria or Katie. Bring the unit to 30CC20.

If they do not need to be CC in order to provide that SU. Bring the unit to 10.

Do not go above either as it is a waste from that point forward, and always remember to use fairies.



Class and Army Guide(Updated: 7/3/2015)
Spoiler

Help Credits
BlueMoon(ULMF)
*Omitted*(ULMF)
Crow_MW(ULMF)
Tenshiryu(ULMF)
FruitSmoothie(ULMF)
Altrius(ULMF)
Xraagen(ULMF)

Changes
-Druid moved to Advanced section, description redone.
-Thief Unique class added
-Recommend advanced team updated for new requirements and variety.

Role Tag Legend
  • Anti-Rush: Refers to units of three separate roles with similar jobs. The first is the name sake of this tag Anti-Rush units. They deal with units that love to rush in one by one. They normally have fast attacks speeds. The second is Anti-Swarm units. They deal with units that come in large groups that need to be dealt with, and would normally otherwise just leak by as they are not killed fast enough or blocked. The third is Anti-Zerg these are units specifically meant to deal with rushing swarms early in maps when unit points are tight.
  • Duelist: Refers to a unit that are meant to fight in multiple 1v1 fights and in some cases 1v2/1v3 fights. However they may be able to kill enemies fast enough to serve in an Anti-Rush role.
  • Ganker: Refers to a unit that can be dropped on top of an enemy to kill them quickly without a healer and withdrawn before they are overwhelmed and killed.
  • Tank: Refer to a unit that is used to mitigate/take the damage of groups of enemy units. While allowing ranged units to deal the damage to kill enemies they tank.
  • Rear: Refers to a unit that is placed in and attacks from a 'ranged' slot. They can never block any units.
  • Support: Refers to a unit that heals or buffs an allied unit/s.
  • Ramp: Refers to a unit that either has an inherent ability or active skill that gives/recovers more unit points then normal.
  • Assist: Refers to a unit placed in a non-ranged slot that has the capability of providing support in the form damage from range in their position.
  • (Text Here): Text inside of parenthesis while outside of the description imply that whatever is there is only active while that class has their skill active.


Basic: The base units of the game.
Spoiler

Soldier/Soldier Chief/Soldier Elite
Spoiler

Damage Type: Physical
Blocks: 2/3/3
Role: Anti-Rush, Ramp
Description: Units of this class are normally placed fairly early on in most maps to serve as ramp units(through the use of the skill unique to their class 'Call for Reinforcements'. However, not all soldiers have this skill), and early response on rush and zerg maps. In addition they can serve as fairly decent tanks early on in the game.


Rogue/Assassin/Master Assassin
Spoiler

Damage Type: Physical
Blocks: 1
Role: Anti-Rush, Ganker
Description: Units of this class are low cost, single target, short term duelist with a fast attack spped. They can't serve as a traditional duelist due to their frailty. Meaning they cannot take a heavy shot to the face all that well. However their saving grace is their ability to completely avoid taking damage from a single attack by dodging it. This makes them one of the better choices when fighting against enemy units that can paralyze your team. In all but two cases a Rogue will carry the 'Assassinate' skill. This allows them to be potential answers when having problems with a troublesome unit that you just have no answers for by instantly killing them. When awakened all rogue gain a permanent version of 'Assassinate'. Those who have the skill still however, will have an increased chance to assassinate while it is active.


Bandit/Berserker/Destroyer
Spoiler

Damage Type: Physical
Blocks: 1
Role: Duelist, Ganker
Description: Units of this class have some of the highest health point values in the game. This makes them extremely good for fighting units that hit extremely hard and would normally result in a one/two shot death to your other units. However they have low defenses so if you notice them taking to much damage you will need to switch to another duelist such as a Valkyrie or a tank such as a Heavy Armor. With that said they are the 'basic' duelist of choice for dealing with enemy boss units that have high armor and magic resistance. They are especially good against mages due to their high health pool, and the fact Mages ignore defenses. When awakened, they deal 50% additional damage to armored enemy units.


Valkyrie/Unicorn Knight/Brünnhilde
Spoiler

Damage Type: Physical
Blocks: 1
Role: Duelist, Ganker, Ramp
Description: Units of this class have the inherent ability to give you one unit point whenever they land the killing blow on a enemy unit. This allows them to act as a godly ramp units, when used on a map with a lot of little easily killed enemies. In addition when they are withdrawn they return 70/80/100% of their unit cost; effectively allowing them to act as 0 cost gankers when awakened. They are the 'basic' go to unit when dealing with low armor, high magic resist enemies and bosses. For starting players this unit class is more then likely your go to unit for magic resistance.


Heavy Armor/Battle Master/Gigant Armor
Spoiler

Damage Type: Physical
Blocks: 3/3/4
Role: Tank
Description: Units of this class for lack of better words are your meat shields. They take a lot of punishment while not normally dealing a ton back. They are best paired with units that deal area of effect damage to deal with the groups of enemies they hold at bay.


Princess/High Princess
Spoiler

Damage Type: Magical
Blocks: 1
Role: Duelist
Description: Units of this class are your go to choice for fighting heavily armored units one v one. They are one of the best choices for dealing with enemy boss units that have high armor but low magic resistance. Most players will want to have at least one on their primary teams.


Archer/Sniper/Artemis
Spoiler

Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are the most basic and most versatile of the physical damage ranged units. They prioritize flying units, and will attack those closes to the exit first. When awakened, they deal 30% additional damage to flying enemy units.


Witch/Lode Witch/Arc Witch
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are one of your 'basic' magic damage dealer, and through the use of the classes inherent ability to slow the unit they are attacking; your 'basic' crowd control and anti-armor units. Like Archers they prioritize flying units, and will attack those closes to the exit first. When awakened, they will slow the unit they are attacking even more.


Mage/Warlock/Archmage
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are your other 'basic' magic damage dealer. When attacking they damage units around their primary target. They are excellent at dealing with swarms of enemies. Like Archers they prioritize flying units, and will attack those closes to the exit first.


Healer/Priestess/Saint
Spoiler

Damage Type: -
Blocks: -
Role: Support
Description: Units of this class are your 'basic' support units. They heal your damaged units if they are in range of them. Prioritizing the most damaged unit. When awakened, all healer half the duration of status debuffs.


Samurai/Samurai Master/Shogun
Spoiler

Damage Type: Physical
Blocks: 2/2/3
Role: Anti-Rush, Duelist
Description: Units of this class have the unique inherent ability to attack all units they are blocking at the same time. This allows them to serve as an excellent Anti-Rush units(They have a high unit point cost; so they cannot act as early response on most maps), and an okay Duelist. The reason they are an okay duelist is because their defensive stats are not all that great for fighting two non-fodder enemies at once without putting a strain on your healers. However if given proper support they can become an excellent Duelist as well.


Ninja/Ninja Master/Ultra Shinobi
Spoiler

Damage Type: Physical
Blocks: 1
Role: Anti-Rush, Assist
Description: Units of this class are your 'basic' ranged attackers that are outside of the Rear role. They are able to give additional ranged damage from a non-ranged slot. The is useful on maps where your ranged slots are taken up by mostly healers, and you need more damage to kill off swarms and bosses. However despite being ranged they do not prioritize flying units like the other ranged attackers.


Pirate/Captain/King of Pirates
Spoiler

Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are ranged physical attackers meant to be able to deal damage to heavily armor units. They have a longer range and hit harder then Archers, but this comes at the cost of slower attacks. As a warning to newer players; normally a pirate is not going to be a unit you wish to use. Their saving grace in most cases are their skills.



Advanced: These are units that have more mechanics then those listed as basic, and in some cases are Hybrids of those in the Basic listing.
Spoiler

Dragon Officer/Dragon Warrior
Spoiler

Damage Type: Physical
Blocks: 2
Role: Duelist, Tank
Description: Units of this class are like soldier without being able to serve as a ramp unit. They have higher stats then a soldier allowing them to become effective tanks, but that comes at a much higher cost.


Pegasus Rider/Pegasus Knight/Pegasus Lord
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 1(0)
Role: Anti-Rush, Duelist, Ramp
Description: Units of this class are similar to that of the Valkyire class. However they do not have the stats to deal with bosses or give you units point when they land the killing blow on a unit. However they do return 70/80/100% of their unit cost when withdrawn like Valkyries. What they have over Valkyrie is a skill all units of this class have in some form. When active their skills allow them to 'fly' on their Pegasus for the duration; allowing all enemy units to pass under them. While in the air they deal area of effect damage to all units within their range. This is useful for when swarms get to large to handle one by one; or when they are about to die. You can just activate their skill instead, and let the enemy through instead of withdrawing them.


Dark Fighter/Dark Knight/Paladin
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 2
Role: Duelist, Tank
Description: Units of this class are designed to be able to tank magic damage dealers like a Heavy Armor would tank physical; while also keeping their ability to tank physical damage dealers. This comes at the cost of being able to tank 1-2 less units then the traditional tank. In addition all Dark Fighters have skill that lower all enemy attacks to varying degrees.


Avenger/Death Avenger
Spoiler

Damage Type: Physical
Blocks: 1
Role: Duelist, Ganker
Description: Units of this class are arguably the best units to deal with low damage, high health or high damage(slow attack), low health enemy units. This class has the inherent ability to increase their attack power as they take more damage. When they are lowered to 50% of their max health their attack is doubled; When they are lowered to 30% of their max health their attack is tripled; and Finally when they are lowered to 10% of their max health their attack is quadrupled. This allows their attacks to become devastating. In addition to this each member of this class has either a self heal, ability to cheat death, or become an immovable wall.


Monk/Master Monk/KenKiyoshi
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 2
Role: Anti-Rush, Ganker
Description: Units of this class have high attack, and have the inherent ability to avoid attacks like rogues. However, due to low defense in combination with being able to block two units; they cannot really serve as a duelist. They can serve as a ganker, but you have to be extremely careful when using them to gank due to same reason that makes them bad duelist.


Avant-Garde Tactician/Avant-Garde Strategist/Warrior Strategist
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 2
Role: Duelist, Ramp, Support
Description: Units of this class are like Soldiers, but with a higher cost and better stats. However where they shine is in their ability to provide boost to your other units through their skills and abilities. They have the inherent ability to reduce the deployment cost of your other units by 1; or 2 if awakened. After awakening they gain the ability to attack all units they block akin to Samurais.


Magic Swordsmen/Rune Fencer/Rune Lord
(Unreleased)
Spoiler

Damage Type: Physical(Magical)
Blocks: 1
Role: Duelist, Assist
Description: Unit of this class are similar to Ninja in that they provide additional ranged support from a non-ranged slot. Unlike ninja however their ranged attack deals only 50/60/70% damage. However if they are blocking an enemy and attack that enemy from melee range, then they deal full damage. During skill activation their attack become magic based ignoring physical defense.


Angel/Archangel/Dominion
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 0(2/3/3)
Role: Anti-Rush, Duelist
Description: Units of this class have noticeably higher stats than others of the same rarity. Do to this in most cases they can be considered the strongest units stat-wise in their rarity class. However, the drawback to this is that they can only block and attack while their skill is activated. If their skill is not activated they will do nothing, and let all enemies through. Once class changed they can attack two enemies at once instead of one while having their skill activated. They can act as 'lightning rod' units, are good at fighting strong enemies, and stopping enemy rushes for a short period of time.


Sailor/Sailor Chief/Sailor Elite
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 1(0)
Role: Anti-Rush(AW), Duelist, Assist
Description: Units of this class are simply duelist like Valkyries, but without their ramping capabilities. However, during skill activation, they will let all enemies pass by them without blocking them. In addition to this they become ranged attackers capable of providing additional range support from a non-ranged slot. You can use this to your advantage by activating the skill when they about to die to allow them to remain on the field dealing damage without dying. Once awakened, they can serve as Anti-Rush units during the duration of their skill as they deal area of effect physical damage.


Priest Warrior/Priest Warrior Chief/Divine Armor
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 3
Role: Tank, Support
Description: Units of this class are used to provide additional healing from a non-ranged slot. Useful when your ranged slots are all occupied by other units, and you need the additional healing. They can block multiple enemies like a soldier, but they will stop healing and attack the enemies they are blocking. During skill activation they will focus on healing, regardless of if they are blocking any enemy or not.


Mage Armor/Battle Mage/Mage Armor General
(Unreleased)
Spoiler

Damage Type: Physical(Magical)
Blocks: 3/3/4
Role: Tank, Assist
Description: Units of this class are similar to Heavy Armor units, but with lower defense, slower attack speed, and higher attack. During skill activation, they will deal ranged AoE magic damage similar to Mages. They can be considered one of the highest damage per second units in game during their skill activation. This is due to them having a higher attack speed than a Mage, and their skills giving them attack boost during the skill's duration.


Vampire Hunter/Vampire Killer/Undead Killer
Spoiler

Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class have a shorter attack range when compared to the Archer class. However, their damage per second is much higher when comparing the same rarity units. This is due to the class firing multiple arrows at once(2 before CC, and 3 after CC). In situation when you do not need the additional range from Archers; A Vampire Hunter will generally be preferred, but know that they are fairly ineffective when dealing with heavily armored units. After awakening, they deal additional damage when attacking undead enemy units. They work very well with buffers like the Dancers.


Shaman/High Shaman/Shaman Lord
(Unreleased)
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: Units of this class are a hybrid class of the witch and healer unit classes. They are witches when their skill is not activate, and are healers when it is active.


Bishop/High Bishop/Elder Bishop
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: Units of this class are a hybrid class of the Mage and Healer unit classes. They are Mages when their skill is not activate, and are Healers when it is active.


Rearguard Tactician/Rearguard Strategist/Staff Strategist
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: -
Role: Rear, Support
Description: Units of this class are the Ranged counterparts to the Avant-Garde Tactician class. Their attack speed is similar to an Archers, but they fire two rapid fire shots. In addition they reduce skill cooldown by 10/20/30%.


Summoner
(Unreleased)
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are similar to that of the Angel class. They will stand around and do nothing unless their skill is activated. However, once activated they will attack everyone within their range. They can be considered one the highest damage per second classes while their skill is activated.


Feng Shui User/Fusui-shi/Feng Shirube-shi
(Unreleased)
Spoiler

Damage Type: -
Blocks: -
Role: Support
Description: Units of the class heal for less than those of the Healer class, but can heal multiple targets at once. In addition they reduce the effects of maps such as poison damage over time.


Cannoneer/Heavy Cannoneer/Master Cannoneer
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are the physical counterpart to the Mage class meaning they have AoE damage. They deal more damage then Pirates and Archers, but this comes at a slower attacking speed. They have a longer range than Archers, but a shorter one then Pirates.


Dancer/Top Dancer/Super Dancer
(Unreleased)
Spoiler

Damage Type: -
Blocks: -
Role: Support
Description: Units of this class are buffers. They pass on 10% of their attack and defense to every allied unit in range of them. However, while their skill is active they will pass on 100% + 10-50%(depending on unit and skill level) of their attack and defense to those unit while it is active.


Necromancer
(Unreleased)
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are magic based ranged attacker, but with a special ability. They can summon skeletons onto a non-ranged slot at the cost of unit points. This skeleton can block one enemy unit, and when they die, they don't count towards your 'unit deaths' for calculating map rating(how many stars you get). You can continuously use the skeletons to stall/tank strong enemy units as long as you have enough unit points.


Inu/Tenko
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 2
Role: Anti-Rush
Description: Units of this class are a Hybrid of the Rogue and Samurai classes. They can block two units, attack both, and avoid their attacks while doing so. The class it self has a skill unique to them that doubles their attack, defense, and health for its duration.


Dragon Rider/Dragon Knight/Dragon Lord
(Unreleased)
Spoiler

Damage Type: Physical(Magical)
Blocks: 1
Role: Duelist, Ramp, Assist
Description: Units of this class are single target duelist with ramp capabilities. They have a very high cost, but also very high attack and defense. Normally they act like Valkyries and other single target duelist, but during skill activation, they will switch to a single target ranged magic attack. When withdrawn they will return 70/80/100% of their unit cost.


Alchemist/High Alchemist
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are shorter range cannoneers. They have the inherent ability to cut the defense of enemy units damaged by them in half.


Bow Rider/Bow Rider Chief
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 1
Role: Anti-Rush, Ramp, Assist
Description: Units of this class are a Hybrid of an Archer and Valkyrie. When withdrawn they return 70/80% of their unit cost. They attack from range in a non-ranged slot. However, when they are blocking a unit their attack is halved.


Druid
(Unreleased)
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: This unit attacks a single unit within her range slowing movement and attack speed of their target. In addition this unit can summon a unit like the Necromancer class. However, this unit is not a unit meant to fight or block. They are called 'Tree of Healing' and as the name would suggest they heal her or her allies. They are placed in a 'ranged' slot.



Unique: These classes are only possessed by one unit.
Spoiler

Prince
Spoiler

Damage Type: Physical
Blocks: 1
Role: Duelist, Support
Description: This is you. The ever mighty and handsome savoir prince. You build a harem of beautiful girls. You... oh you want to know what you can do... Well you are a duelist. You hit things, and you inspire your beautiful girls to hit things harder and take more damage with your inspiring and potentially sexual aura.


Dragon Princess/True Dragon Warrior
Spoiler

Damage Type: Magical
Blocks: 2
Role: Tank, Duelist(AW Skill), Anti-Rush(AW Skill)
Description: Units of this class are best used to tank multiple heavily armored units. Due to dealing magic damage like a normal princess she can handle her targets alone most of the time. When acquiring this units awakened skill she loses access to her 50% damage reduction from all non-magical sources. In return for this she gains the ability to attack all units around her; In addition she also double her attack power for the duration of the skill.


Vampire Princess/Vampire Queen
Spoiler

Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker
Description: The best use of this unit class is a Ganker. She cannot be healed by allied units, but after being awakened can heal herself for 1% of her maximum health every attack.


Immortal Princess/Immortal Queen
Spoiler

Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker, Support(AW)
Description: The best use of this unit class is a lightning rod and boss fighter. When her skill is active she cannot die. Care must be taken to withdraw her before her skill ends if her health is to low. When awakened she will heal every allied unit on the field for half the damage dealt to her(When near death damage taken will still count as if she lost that much life).


Puppet User/Armored Puppet User
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 1(0)
Role: Duelist, Assist
Description: This unit cannot be healed by other units, but gradually recovers health points while not attacking. During skill activation, she stops blocking units letting all enemies pass through while dealing ranged damage.


Maid
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 1(2)
Role: Anti-Rush, Support
Description: This unit is specifically designed to be used in tandem with Princess Kaguya. She boosts the Princess' stats and reduces her cost just by being in your team roster. Other then this she is like a soldier that can block one unit. However, while her skill is activated she blocks and attacks two units like a Samurai, but she has low health and defense so you must be careful when doing this.


Vampire Lord
(Unreleased)
Spoiler

Damage Type: Physical
Blocks: 1
Role: Duelist, Ganker
Description: Units of this class cannot be healed by other units, but has high stats to make up for this. After striking an enemy six times she will paralyze them.


Dragon Shaman/Dragon Shaman Lord
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: This unit acts as a healer, but has shorter range then a Priestess. In general she has slower heals then a Healer. However, when her skill is activated she begins to attack like a Mage. This comes at the cost of a high deployment cost.


Onmyoji/Yin Head
(Unreleased)
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear
Description: This unit deals ranged magic damage that significantly reduces movement speed of her target. In addition she can summon units like Necromancer to block an area.


Parliamentary Secretary
(Unreleased)
Spoiler

Damage Type: -
Blocks: -
Role: Support
Description: This is Anna the white haired, amber eyed beauty you wanted to ravish since the first time you played Aigis. She is meant to be used in tandem with the prince. She provides different boost based on what title the Prince is using. Health+ title gives the Prince gradually health recovery, Attack+ title changes the Prince's damage to magic damage akin to a princess, Defense+ title allows the prince to block an additional unit, and Aura(skill) title gives the prince 10 MR. She provides 10% of her attack and defense to the Prince as long as he is in range of her. While her skill is active, she gives 100% + 0-20% of her attack and defense instead.


Chrono Witch
(Unreleased)
Spoiler

Damage Type: Magical
Blocks: -
Role: Rear
Description: This unit is exactly the same as a witch. However, she has a unique skill; when activated she attack once for area of effect damage and slows all enemies hit.


Ranger/High Ranger
(Unreleased)
Spoiler

Damage Type: Physical damage
Blocks: -
Role: Rear
Description: This unit class is the same as Archers. However, once deployed they can deploy traps on non-ranged slots at the cost of unit points. Once triggered(by an enemy walking on it) it will lock the enemy in place for a brief period.


Sword Master
(Unreleased)
Spoiler

Damage Type: Physical damage
Blocks: 1
Role: Duelist, Anti-Rush
Description: Units of this class are duelist by nature. However, due to the skill of the sole unit of this class(Unsure if they will be a class wide skill style); They can serve as godly Anti-rush units. Killing pretty much everything that are in a cross(North, South, East, or West) direction of them for quite a bit of range.


Thief/Master Thief
(Unreleased)
Spoiler

Damage Type: Physical damage
Blocks: 0
Role: Rear
Description: Units of this classes increase the drop rate of Demon Crystals, Revival Crystals, Orbs, and Affection/Trust items by 3% by just being on the team. However, in addition this unit also increases the enemies HP and Attack power by 20% by just being in the party. The only unit of this class currently is completely useless for battle, and seems to only exist for the drop rate increase/enemy buff.


Recommend team unit composition:
Spoiler

Basic
Spoiler
Now, I know why most of you are here. You are new to the game, and wish to know how to make the best of the starting units given to you. However, some of you may just be here for a list. Not actually caring about what I have to say here. So in interest of not wasting your time here is your list.

  • 1: Valkyrie
  • 1: Princess
  • 1: Bandit or Rogue
  • 2: Soldiers
  • 2: Heavy Armors
  • 2: Archers
  • 2: Witches
  • 2: Mages
  • 2: Healers


Now for those you who actually wanted more information here you go. This is the basic set up you should be hoping for. Now of the units listed above Princess is the only one you do not get in your 'starter kit'. If you did not get one in your first few free premium rolls I highly recommend remaking an account until you get one. In the event you don't get one just have both a bandit and a rogue. Also your soldiers should have the skill 'Call for Reinforcement' as their skill. Now before you even think of moving on to the intermediate composition first get the units of this set up to 50CC30, or just to 50 in the case of your princess. After that, make sure you have at least read up on every class currently released. As well as what roles they are.


Intermediate
Spoiler
Note: While not needed I highly recommend that you take the time to set up your 'perfect' army. This will help you not waste experience leveling units that you may replace fairly quickly, and allow you to focus more on the units you will always keep for use(and not waste SC on a spotlight for a unit that is not in said army). For a list of the maximum amount of units one should need take a look at the advanced list. When considering the list avoid premium black units as you cannot get them with any reliability. Also note that some characters will break the mold of their classes. So take the knowledge given to you about roles and make your own choices.
Melee Slot Units: http://tinyurl.com/meleeslot
Ranged Slot Units: http://tinyurl.com/rangedslot

=====

Looks like you have been playing for two or three weeks, and finally got your starting units up to par. Time to move on to roles as oppose to a specific number of unit classes. For those of you who just wants the list here you go.

  • 2-3: Duelist
  • 2-3: Healers
  • 2: AoE Rear
  • 2: Physical Rear
  • 2: Magical Rear
  • 2: Tanks
  • 2: Soldiers
  • 2: Anti-Zerg
  • 1-2: Anti-Rush
  • 0-1: Assist


Now I'll explain where your previous units fit into. Your Valkyrie, Princess, and Bandit would go into the Duelist slot, Your healers would obviously go into the Healer slot, Mages into the AoE Rear slot, Archers into the Physical Rear slot, Witches into the Magical Rear slot, Your Rogue into the Anti-Rush slot, Nothing from the previous set up fits into the Assist slot, Your Heavy Armors into Tanks, Your Soldiers into Soldiers, and finally you have nothing for Anti-Zerg slot from the previous set. This will leave you with 3 Duelist, 2 Healers, 2 AoE Rear, 2 Physical Rear, 2 Magical Rear, 1 Anti-Rush, 0 Assist, 2 Tanks, 2 Soldiers, and 0 AAnti-Zerg. So now you'll need to start expanding on this team to encompass secondary units. Secondary units are the units you will swap into your primary team of 15 when needed for a tactical advantage. They are just as important as your 'primary' team as they are part of it.

So first you'll want to grab a third healer as this will be of the most importance, followed by two Anti-Zerg. An Anti-Zerg unit refers to a bronze soldier. However, the role can also be fill by bronze dragon officers or silver soldiers that are not class changed should you only wish to use female units(Note: that all units of this class must be minimum cost to fill the role properly). Some prefer the extra bulk by those classes, but the extra bulk comes at 1 higher unit cost. After those three more important units you'll want to get your second Anti-Rush unit. Finally the one you may not be able to fill depending on when you join the game is Assist. If you read on what the roles are you will know what goes where. Also remember that if you did not have a princess in your original setup you may want one more duelist.

The order these new units should be leveled in is... Healer to 50CC30, Junior Soldiers to their cap of 40 or 50 if using minimum cost silver soldiers, Second Anti-Rush to 50CC30, and then Assist to 50CC30. Now that your additional 4-6 units are trained up to match your current units you'll want to continue bring this group up. First to 50CC40 then 50CC50. Once you reach this point it is finally time to move onto an advanced set up.


Advanced
Spoiler
Welcome to the advanced section. So you been playing for awhile now. Notice how much of a demoness Aigis is right? Anyway I guess I should get onto the final section dealing with making your army 'perfect'. For all intents and purposes after this you should be able to conquer all battle fields you grace with your harem. Now what is going to be listed before you may be slightly confusing. So to clear up any of that I'll be listing what classes(their base class. IE. Soldier will count for Soldier Chief) go where. However, remember that specific units can break the mold of their class to go else where, and that certain classes can fit multiple roles(so the total amount of units can go down drastically if you wish).

  • 4+: Duelists: Bandit, Valkyrie, Princess, Dragon Officer, Avenger, Angel, Dragon Rider, Vampire Princess, Immortal Princess, Puppet User, Vampire Lord
  • 5-7: Healers: Healer, Priest Warrior, Feng Shui User, Dragon Shaman
  • 3-5: Physical Rear: Archer, Ranger, Pirate, Vampire Hunter, Thie
  • 3-5: AoE Rear: Mage, Bishop, Cannoneer, Summoner
  • 2-5: Magical Rear: Witch, Shaman, Chrono Witch, Necromancer, Onmyoji, Druid
  • 2-4: Anti-Zerg(Min cost required): Bronze Soldiers, Bronze Dragon Officers, Silver Soldiers that are not class changed
  • 2-4: Assist: Ninja, Magic Swordsman, Sailor, Bow Rider
  • 2-4: Tanks: Heavy Armor, Dragon Warrior, Dark Fighter, Mage Armor
  • 1-4: Supports: Avant-Garde Tactician, Rearguard Tactician, Dancer, Maid, Parliamentary Secretary, Alchemist
  • 2-3: Anti-Rush: Rogue, Monk, Inu
  • 1-3: Anti-Swarm: Samurai, Pegasus Rider, Sword Master
  • 2: Soldiers: Soldier


There now that you have all the slots sorted out I do hope you heeded my advice in the intermediate section, and put together who would be your 'perfect' army. The reason for this being for quite a long while your primary and secondary units of your 'perfect' army will have substitute units. Those being units that aren't the ones you want, but fill the position until you do get the one you want. A substitute unit should never be leveled over, but always leveled to 50CC50(or 50 for those that cannot CC) while their is a non-sub unit that can still gain experience. The reason for this is that after level 50, leveling up becomes extremely costly and time consuming. In addition do not use any bronze units or platinum armors to level up a sub unit. Those should all go towards your non-sub units, so that they can reach their level cap. This is because you just simply do not know when you will replace that substitute unit. Making all the experience put into them mostly a waste.

Now on how to build up this massive 39+ unit army(or less if you have multiple units filling multiple slots). You'll first want to completely build up the minimum amount for the army. This is 28 units, this is quite easy as your should have 20-21 of these units already prepared for your army. Depending on whether or not you were able to acquire an assist unit during the intermediate stage. So in other words, you'll need to train up another duelist, preferable a second low cost Valkyrie such as Elaine. For the current time being Assist and Anti-Rush will be hard roles to fill as we have not gotten access to a lot of the units we will have in the future to fill those roles. However, once we do get them fill in the minimum ASAP. After obtaining the advance base slowly begin to add more non-sub(or sub if you don't have the non-sub) units in; focusing on one until they are 50CC50 then start on a new unit. As mentioned before all bronze units(2 bronze + 2 fairies) and platinum armors(1 platinum + 3 fairies) should go to your non-sub units until they are all max level.

Do note that having all these units aren't required to do everything, but gives you the best chance to do so. Also keep in mind that this is

Example Minimalist(without puttings units into multiple roles) Advanced Team
Spoiler

  • Duelists: Valkyrie x2, Princess x1, Bandit x1
  • Healers: Healer x2, Priest Warrior x1, Feng Shui x1, Dragon Shaman x1(If not available replace with another Healer)
  • Physical Rear: Archer x2, Vampire Hunter x1
  • AoE Rear: Mage x2, Cannoneer x1
  • Magical Rear: Witch x2
  • Anti-Zerg: Bronze Soldiers x2
  • Assist: Ninja x1, Sailor x1
  • Tanks: Heavy Armor x2
  • Supports: Avant-Garde Tactician x1
  • Anti-Rush: Rogue x1, Monk x1
  • Anti-Swarm: Samurai x1
  • Soldiers: Soldier x2


Total: 28 units


Example Maximum Advanced Team
Spoiler

  • Duelists:Valkyrie x2, Bandit x1, Princess x1, Avenger x1, Angel x1, Dragon Rider x1, Immortal Princess x1, Puppet User x1, Vampire Lord x1
  • Healers: Healer x4, Priest Warrior x1, Feng Shui User x1, Dragon Shaman x1
  • Physical Rear: Archer x3, Pirate x1, Vampire Hunter x1
  • AoE Rear: Mage x2, Bishop x1, Cannoneer x1, Summoner x1
  • Magical Rear: Witch x2, Shaman x1, Necromancer x1, Druid x1
  • Anti-Zerg: Bronze Soldiers x4
  • Assist: Ninja x2, Magic Swordsman x1, Sailor x1
  • Tanks: Heavy Armor x1, Dragon Warrior x1, Dark Fighter x1, Mage Armor x1
  • Anti-Rush: Rogue x1, Monk x1, Inu x1
  • Supports: Avant-Garde Tactician x1, Rearguard Tactician x1, Dancer x1, Alchemist x1
  • Anti-Swarm: Samurai x1, Pegasus Rider x1, Sword Master x1
  • Soldiers: Soldier x2


Total: 56 units





Unit Guide
Spoiler

Credit
Prototype909

Melee
Spoiler
Soldiers -

Spoiler


Greenhorn Soldier Phyllis (Silver) -
Spoiler

HP: 1300
Atk: 300
Def: 259
MR: 0
Block: 3
Cost: 11-> 8
Affection Bonus: Defense +60
Skill: Adds 5 deployment points to your total, 25 seconds until initial use, 25 second recovery.


Fairy Township Warrior Rosalie (Silver) (Unreleased) (Event Reward) -
Spoiler

HP: 1000
Atk: 346
Def: 208
MR: 5
Block: 3
Cost: 11-> 8
Affection Bonus: Attack +96
Skill: For 60 second she has a 50% chance to dodge attacks. 55 seconds until initial use, 55 second recovery.


Desert Warrior Assal (Silver) (Unreleased) -
Spoiler

HP: 1288
Atk: 311
Def: 197
MR: 0
Block: 3
Cost: 11-> 8
Affection Bonus: HP +324
Skill: Adds 5 deployment points to your total, 25 seconds until initial use, 25 second recovery.


Commander Julian (Gold) -
Spoiler

HP: 1469 (1939 Awakened)
Atk: 359 (431 Awakened)
Def: 220 (254 Awakened)
MR: 0
Block: 3
Cost: 13-> 10
Trust Bonus: HP +180
Skill: Adds 15 deployment points to your total. 23 seconds until initial use, 35 second recovery.
Awakened Skill: N/A
Awakened Ability - 20% chance to deal a blow 1.5x stronger than normal


Lieutenant Aria (Gold) (Event Reward) -
Spoiler

HP: 1430 (1888 Awakened)
Atk: 329 (395 Awakened)
Def: 226 (260 Awakened)
MR: 0
Block: 3
Cost: 13-> 10
Affection Bonus: Attack +108
Skill: Adds 15 deployment points to your total. 23 seconds until initial use, 35 second recovery.
Awakened Skill: N/A
Awakened Ability - All sortie members gain 2% increase in attack power


Tactics Instructor Katie (Gold) (Strategy Lesson Quest Reward) -
Spoiler

HP: 1469 (1939 Awakened)
Atk: 299 (359 Awakened)
Def: 229 (265 Awakened)
MR: 0
Block: 3
Cost: 13-> 10
Affection Bonus: Defense +66
Skill: Adds 15 deployment points to your total. 23 seconds until initial use, 35 second recovery.
Awakened Skill: N/A
Awakened Ability - All sortie members gain 2% increase in defense power


Tactician Jerome (Platinum) -
Spoiler

HP: 1661 (2197 Awakened)
Atk: 383 (459 Awakened)
Def: 258 (294 Awakened)
MR: 0
Block: 3
Cost: 14-> 11
Trust Bonus: Attack +60 Defense +24
Skill: Adds 15 deployment points to your total. 17.5 seconds until initial use, 35 second recovery.
Awakened Skill: N/A
Awakened Ability - Start sortie with 2 extra deployment points


Sword Saint Zenobia (Platinum) (Unreleased) -
Spoiler

HP: 1634 (2161 Awakened)
Atk: 365 (437 Awakened)
Def: 254 (290 Awakened)
MR: 0
Block: 3
Cost: 14-> 11
Affection Bonus: HP +216 Attack +120
Skill: Adds 15 deployment points to your total. 17.5 seconds until initial use, 35 second recovery.
Awakened Skill: N/A
Awakened Ability - 30% Chance to attack all enemies around her with each attack



Rogues -

Spoiler


Assassin Cecily (Silver) -
Spoiler

HP: 1037
Atk: 325
Def: 186
MR: 0
Block: 1
Cost: 10 -> 7
Affection Bonus: HP +324
Skill: For 15 seconds attack increased by 1.5x with a chance to cause instant death. 55 seconds until initial use, 55 second recovery.


Lady Thief Harissa (Silver) -
Spoiler

HP: 1107
Atk: 299
Def: 190
MR: 0
Block: 1
Cost: 10 -> 7
Affection Bonus: Defense +60
Skill: For 15 seconds attack increased by 1.5x with a chance to cause instant death. 55 seconds until initial use, 55 second recovery.


Phantom Thief Cuterie (Gold) -
Spoiler

HP: 1158 (1485 Awakened)
Atk: 354 (528 Awakened)
Def: 201 (228 Awakened)
MR: 0
Block: 1
Cost: 12-> 9
Affection Bonus: Attack +108
Skill: Recovers 45% of Maximum HP. 2% increase to drop rate of all Affection Items (Female only) when in sortie list.
Awakened Skill: N/A
Awakened Ability - 4% increase to drop rate of all Affection Items (Female only) when in sortie list.


Thief Betty (Gold) -
Spoiler

HP: 1138 (1459 Awakened)
Atk: 351 (417 Awakened)
Def: 211 (239 Awakened)
MR: 0
Block: 1
Cost: 12-> 9
Affection Bonus: Attack +108
Skill: For 15 seconds attack increased by 1.5x with a chance to cause instant death. 35 seconds until initial use, 55 second recovery.
Awakened Skill: N/A
Awakened Ability - Chance to obtain 100g per enemy killed


Thief Cypria (Platinum) -
Spoiler

HP: 1307 (1672 Awakened)
Atk: 394 (461 Awakened)
Def: 233 (263 Awakened)
MR: 0
Block: 1
Cost: 13-> 10
Affection Bonus: Attack +120 Defense +36
Skill: For 20 seconds attack increased by 1.7x with a chance to cause instant death. 22 seconds until initial use, 45 second recovery.
Awakened Skill: N/A
Awakened Ability - 15% chance to ignore all enemy defenses


Beastman Ada (Platinum) (Unreleased) (Event Reward)
Spoiler

HP: 1222 (1915 Awakened)
Atk: 372 (436 Awakened)
Def: 223 (252 Awakened)
MR: 0
Block: 1
Cost: 15-> 10
Affection Bonus: HP +237 Attack +120
Skill: For 30 seconds, Attack, Defense and HP increased by 1.5x. 35 seconds until initial use, 70 second recovery.
Awakened Skill: N/A
Awakened Ability - HP greatly increased


Thief Berna (Black) -
Spoiler

HP: 1441 (1834 Awakened)
Atk: 445 (514 Awakened)
Def: 260 (293 Awakened)
MR: 0
Block: 1
Cost: 14-> 11
Affection Bonus: HP +468 Defense +48
Skill: For 25 seconds attack increased by 1.8x with a chance to cause instant death. 2 seconds until initial use, 40 second recovery.
Awakened Skill: For 25 seconds gain the ability to simultaneously attack all enemies around her, attack increased by 1.9x with a chance to cause instant death. 5 seconds until initial use, 45 second recovery.
Awakened Ability - Probability to kill a unit with a single hit rises (Assassinate chance on basic attacks)



Bandits -

Spoiler

Bandit King Conrad (Gold) -
Spoiler

HP: 2344 (3034 Awakened)
Atk: 585 (670 Awakened)
Def: 209 (209 Awakened)
MR: 0
Block: 1
Cost: 18-> 15
Trust Bonus: Attack +54
Skill: Attack power becomes 2.4x for 10 seconds, but defense becomes 0.
Awakened Skill: N/A
Awakened Ability - Attack power of all bandits on sortie increased by 5%


Lady Bandit Lyla (Platinum) -
Spoiler

HP: 2519 (3273 Awakened)
Atk: 690 (783 Awakened)
Def: 213 (208 Awakened)
MR: 0
Block: 1
Cost: 19-> 16
Affection Bonus: HP +198 Attack +120
Skill: Attack power becomes 2.4x for 10 seconds, but defense becomes 0. 13 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - Chance to obtain gold after defeating an enemy


Friend of the Holy Spirit Cellia (Platinum) -
Spoiler

HP: 2606 (3399 Awakened)
Atk: 584 (662 Awakened)
Def: 243 (236 Awakened)
MR: 0
Block: 1
Cost: 19-> 16
Affection Bonus: HP +396 Defense +36
Skill: Physical damage taken by all sortie members reduced by 20% for 20 seconds. 35 seconds until initial use, 75 second recovery. 2% increase in droprate for all Spirit units.
Awakened Skill: N/A
Awakened Ability - 3% increase in droprate for all Spirit units.


Bandit Princess Emilia (Platinum) (Unreleased) (Event Reward)
Spoiler

HP: 2403 (3122 Awakened)
Atk: 595 (674 Awakened)
Def: 250 (244 Awakened)
MR: 0
Block: 1
Cost: 21-> 16
Affection Bonus: Attack +84 Defense +84
Skill: Attack and Defense increase by 2x but HP is halved. 40 seconds until initial use, 80 second recovery.
Awakened Skill: N/A
Awakened Ability - HP of all bandits on sortie increased by 10%


Bandit Daughter Rorone (Platinum) (Unreleased) (Event Reward)
Spoiler

HP: 2306 (2996 Awakened)
Atk: 637 (722 Awakened)
Def: 244 (238 Awakened)
MR: 0
Block: 1
Cost: 21-> 16
Affection Bonus: HP +396 Attack +60
Skill: Attack power becomes 2.4x for 10 seconds, but defense becomes 0. 13 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - 25% chance to avoid physical attacks.



Valkyries -
Spoiler


Lancer Elaine (Silver) -
Spoiler

HP: 1313
Atk: 392
Def: 294
MR: 10
Block: 1
Cost: 16 -> 13
Affection Bonus: HP +324
Skill: Defense becomes 1.6x for 30 seconds. 35 seconds until initial use, 35 second recovery.


Apprentice Cavalry Mischa (Silver) (Unreleased) -
Spoiler

HP: 1300
Atk: 417
Def: 277
MR: 10
Block: 1
Cost: 16 -> 13
Affection Bonus: Attack +96
Skill: Recover 25% of HP. 30 seconds until initial use, 30 second recovery.


Lancer Kerry (Gold) -
Spoiler

HP: 1482 (2026 Awakened)
Atk: 431 (711 Awakened)
Def: 315 (371 Awakened)
MR: 10
Block: 1
Cost: 18-> 15
Affection Bonus: HP +360
Skill: Attack power becomes 1.8x for 35 seconds. 17 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - Attack power is increased by approximately 1.35x, but attack speed is lowered.


White Lily Knight Thetis (Platinum) -
Spoiler

HP: 1634 (2229 Awakened)
Atk: 463 (568 Awakened)
Def: 378 (442 Awakened)
MR: 10
Block: 1
Cost: 19-> 16
Affection Bonus: HP +198 Attack +120
Skill: Attack power becomes 1.9x for 45 seconds. 12 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - Immunity to all status effects (Poison, Paralysis, etc.)


Black Spear Knight Dahlia (Platinum) -
Spoiler

HP: 1688 (2303 Awakened)
Atk: 486 (594 Awakened)
Def: 349 (408 Awakened)
MR: 15
Block: 1
Cost: 19-> 16
Affection Bonus: HP +396 Attack +60
Skill: Attack increases by 2.4x for 10 seconds, but defense becomes 0. 13 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - Attack power of all Valkyries on sortie increased by 7%


Valkyrie Emilia (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1418 (1934 Awakened)
Atk: 362 (444 Awakened)
Def: 282 (330 Awakened)
MR: 10
Block: 1
Cost: 20-> 15
Affection Bonus: HP +396 Attack +60
Skill: Attack and Defense increased by 2x for 40 seconds. 13 seconds until initial use, 25 second recovery
Awakened Skill: N/A
Awakened Ability - 10% chance to completely negate enemy's attack.


Unicorn Knight Clissa (Black) -
Spoiler

HP: 1890 (2565 Awakened)
Atk: 540 (662 Awakened)
Def: 390 (452 Awakened)
MR: 20
Block: 1
Cost: 20-> 17
Affection Bonus: Attack +144 Defense +72
Skill: 55% of Maximum HP recovered. 2 seconds until initial use, 30 second recovery.
Awakened Skill: Attack and Defense increased by 1.5x for 30 seconds. Additionally double sortie points recovered upon killing an enemy. 5 seconds until initial use, 55 second recovery.
Awakened Ability - 30% chance to ignore all enemy defenses.


Heavy Armors -

Spoiler

Woman of Steel Leeanne (Silver) -
Spoiler

HP: 1813
Atk: 209
Def: 366
MR: 0
Block: 3
Cost: 21-> 18
Affection Bonus: Defense +60
Skill: For 30 seconds defense increased by 1.6x. 35 seconds until initial use, 35 second recovery.


Destroyer Garret (Gold) -
Spoiler

HP: 2175 (3003 Awakened)
Atk: 259 (300 Awakened)
Def: 402 (511 Awakened)
MR: 0
Block: 4
Cost: 23-> 20 (22 in Awakening)
Trust Bonus: Attack +54
Skill: For 35 seconds Attack increased by 1.8x. 16 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - 20% chance to deal a blow 1.5x stronger than normal


Large Shield Maiden Bernice (Gold) -
Spoiler

HP: 2100 (2900 Awakened)
Atk: 238 (275 Awakened)
Def: 417 (529 Awakened)
MR: 0
Block: 4
Cost: 23-> 20 (22 in Awakening)
Affection Bonus: Defense +66
Skill: For 40 seconds defense increased by 1.8x. 16 seconds until initial use, 25 second recovery.
Awakened Skill: Defense increased to 1.9x, does not attack while skill is active but 1/2 of damage dealt by enemies is returned to them. Damage dealt back to enemies does not take Bernice's defense into account. 30 seconds until initial use, 50 second recovery.
Awakened Ability - Defense power of all Heavy Armor on sortie increased by 5%


Shield of Light Gellius (Platinum) -
Spoiler

HP: 2713 (3780 Awakened)
Atk: 268 (306 Awakened)
Def: 439 (576 Awakened)
MR: 0 (10 Awakened)
Block: 4
Cost: 24-> 21 (23 in Awakening)
Trust Bonus: HP +198 Defense +18
Skill: For 45 seconds defense increased by 2.0x. 11 seconds until initial use, 25 second recovery.
Awakened Skill: Magic Resistance and Defense increased by 3x, Block increased to 5 for 20 seconds. Will not attack. 15 seconds until initial use, 30 second recovery.
Awakened Ability - Magic Resistance +10


Holy Warrior Maribel (Platinum) (Event Reward)
Spoiler

HP: 2229 (3105 Awakened)
Atk: 178 (204 Awakened)
Def: 293 (372 Awakened)
MR: 0
Block: 4
Cost: 24-> 19 (21 in Awakening)
Affection Bonus: Attack +120 Defense +48
Skill: For 40 seconds defense and attack increased by 2.0x. 13 seconds until initial use, 25 second recovery. Attack speed is faster than traditional Heavy Armor.
Awakened Skill: For 70 seconds defense and attack increased by 2.5x. Can only be used once per sortie. 7 seconds until initial use.
Awakened Ability - 10% chance to completely negate enemy's attack


Holy Saint Miranda (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 2190 (3051 Awakened)
Atk: 265 (303 Awakened)
Def: 450 (572 Awakened)
MR: 0
Block: 4
Cost: 26-> 21 (23 in Awakening)
Affection Bonus: HP +276 Attack +84
Skill: Attack Speed Lowered for 25 seconds, but attack increased by 4x. 25 seconds until initial use, 50 second recovery.
Awakened Skill: For 20 seconds attack is increased by 5.5x, however the user suffers paralysis when the skill ends. 25 seconds until initial use, 50 second recovery.
Awakened Ability - Attack power of all Heavy Armor on sortie increased by 7%


Super-Human Girl Dina (Black) (Unreleased) -
Spoiler

HP: 2600 (3640 Awakened)
Atk: 322 (364 Awakened)
Def: 494 (624 Awakened)
MR: 0
Block: 4
Cost: 25-> 22 (24 in Awakening)
Affection Bonus: HP +234 Attack +144
Skill: For 45 seconds attack increased by 1.9x. 1 second until initial use, 25 second recovery.
Awakened Skill: For 40 seconds attack is increased by 2.0 and becomes ranged. 5 seconds until initial use, 55 second recovery.
Awakened Ability - 20% chance to completely negate enemy's attack


Iron Arm Maiden Deine (Black) -
Spoiler

HP: 2640 (3696 Awakened)
Atk: 338 (382 Awakened)
Def: 539 (744 Awakened)
MR: 0
Block: 4
Cost: 27 (29 in Awakening)
Affection Bonus: Attack +144 Defense +72
Skill: For 25 seconds attack increased by 5x, but attack speed is lowered. 2 seconds until initial use, 40 second recovery. Unit Cost +2.
Awakened Skill: For 25 seconds attack increased by 3.5x and hits all surrounding enemies, but attack speed is lowered. 5 seconds until initial use, 45 second recovery.
Awakened Ability - Defense increased by 25%. Unit cost +2.



Dark Knights -
Spoiler

Dark Knight Yurina (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1996 (2558 Awakened)
Atk: 456 (550 Awakened)
Def: 304 (452 Awakened)
MR: 15 (25 Awakened)
Block: 2
Cost: 30-> 25 (26 Awakened)
Affection Bonus: Attack +120 Defense +48
Skill: For 30 seconds all enemies' attack lowered by 10%. 35 seconds until initial use, 70 second recovery.
Awakened Skill: N/A
Awakened Ability - Magic Resistance +10


Deputy Leader Elva (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 2031 (2644 Awakened)
Atk: 434 (524 Awakened)
Def: 309 (460 Awakened)
MR: 10
Block: 2
Cost: 30-> 25 (26 Awakened)
Affection Bonus: HP +276 Attack +84
Skill: For 20 seconds attack increased by 1.4x and attack speed increased. 32.5 seconds until initial use, 65 second recovery.
Awakened Skill: N/A
Awakened Ability - Very rare chance to cause instant death with each attack.


Rebel Knight Cornelia (Black) (Unreleased) -
Spoiler

HP: 2295 (2970 Awakened)
Atk: 517 (612 Awakened)
Def: 335 (503 Awakened)
MR: 20
Block: 2
Cost: 29-> 26 (27 Awakened)
Affection Bonus: Attack +144 Defense +96
Skill: For 15 seconds all enemies' attack lowered by 30%. 1 second until initial use, 85 second recovery.
Awakened Skill: For 40 seconds defense increased by 2.5x and 20% chance to nullify enemy attacks dealt to allies. 5 seconds until initial use, 70 second recovery.
Awakened Ability - 20% chance for attacks to deal 1.5x damage. 100% ability trigger against Demon/Baphomet type enemies.



Princesses -
Spoiler

Themis (Gold) -
Spoiler

HP: 1348 (1932 Awakened)
Atk: 420 (544 Awakened)
Def: 260 (318 Awakened)
MR: 10
Block: 1
Cost: 19-> 16
Affection Bonus: HP +360
Skill: For 40 seconds defense increased by 2x. 35 seconds until initial use, 55 second recovery.
Awakened Skill: N/A
Awakened Ability - 10% Chance to deal 3x normal attack damage. Chance rises to 25% when skill is active.


Lilia (Platinum) -
Spoiler

HP: 1693 (2363 Awakened)
Atk: 450 (560 Awakened)
Def: 306 (357 Awakened)
MR: 15
Block: 1
Cost: 20-> 17
Affection Bonus: HP +396 Attack +60
Skill: For 40 seconds defense increased by 2.4x. 25 seconds until initial use, 55 second recovery.
Awakened Skill: N/A
Awakened Ability - HP Constantly regenerates. Rate of HP regen increased by 3x while skill is active.


Sherry (Platinum) -
Spoiler

HP: 1576 (2198 Awakened)
Atk: 488 (607 Awakened)
Def: 306 (354 Awakened)
MR: 10
Block: 1
Cost: 20-> 17
Affection Bonus: HP +198 Attack +120
Skill: For 40 seconds attack increased by 1.8x. 27 seconds until initial use, 55 second recovery.
Awakened Skill: N/A
Awakened Ability - Gold units in sortie have their HP, Attack and Defense increased by 5%.


Claudia (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1615 (2253 Awakened)
Atk: 506 (630 Awakened)
Def: 283 (330 Awakened)
MR: 10
Block: 1
Cost: 22-> 17
Affection Bonus: HP +276 Attack +84
Skill: For 50 seconds attack is increased by 1.5x and gains +10 to magic resistance. Ignores magic resistance and defense of enemy units. 30 seconds until initial use, 60 second recovery.
Awakened Skill: N/A
Awakened Ability - 1.3x Attack against Dragon enemies


Sybilla (Black) -
Spoiler

HP: 1862 (2253 Awakened)
Atk: 548 (630 Awakened)
Def: 351 (330 Awakened)
MR: 20
Block: 1
Cost: 21-> 18
Affection Bonus: Attack +144 Defense +72
Skill: For 40 seconds attack increased by 1.5x and rare chance to cause instant death. 1 second until initial use, 55 second recovery.
Awakened Skill: For 40 seconds attack increased by 1.7x and range increased to 280. 5 seconds until initial use, 60 second recovery.
Awakened Ability - Attacks become ranged while skill is active.


Olivier (Black) (Unreleased) -
Spoiler

HP: 1190 (1615 Awakened)
Atk: 600 (720 Awakened)
Def: 405 (450 Awakened)
MR: 25
Block: 1
Cost: 21-> 18
Affection Bonus: Attack +144 Defense +72
Skill: For 15 seconds evades all physical attacks with 100% probability. 2 seconds until initial use, 30 second recovery.
Awakened Skill: For 15 seconds evades all physical attacks with 100% probability, chance to increase attack speed. 5 seconds until initial use, 5 second recovery.
Awakened Ability - All elves in sortie gain +5 Magic Resistance and -1 deployment cost.



Dragon Princess -
Spoiler

Dragon Princess Anya (Black) (Event Reward) -
Spoiler

HP: 1950 (2795 Awakened)
Atk: 446 (527 Awakened)
Def: 377 (507 Awakened)
MR: 0 (20 Awakened)
Block: 2
Cost: 35
Affection Bonus: HP +234 Defense +120
Skill: For 40 seconds non-magic damage is reduced by 50%. 1 second until initial use, 85 second recovery.
Awakened Skill: For 40 seconds attack increased by 2x and attacks hit all surrounding grounded enemies.
Awakened Ability - Magic Resistance +20



Vampire Princess & Immortal Princess -
Spoiler

Vampire Princess Karma (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 2956 (3437 Awakened)
Atk: 514 (623 Awakened)
Def: 310 (346 Awakened)
MR: 0
Block: 1
Cost: 19-> 16
Affection Bonus: Attack +84 Defense +84
Skill: For 13 seconds attack and defense are increased by 1.3x. 13 seconds until initial use, 25 second recovery. This unit cannot be healed.
Awakened Skill: N/A
Awakened Ability - Each attack restores 1% of maximum HP.


Immortal Princess Karma (Black) (Unreleased) (Event Reward) -
Spoiler

HP: 3240 (3720 Awakened)
Atk: 588 (686 Awakened)
Def: 358 (377 Awakened)
MR: 0
Block: 1
Cost: 23-> 18
Affection Bonus: Attack +96 Defense +96
Skill: For 13 seconds attack and defense are increased by 1.3x and HP cannot reach 0. 1 second until initial use, 75 second recovery.
Awakened Skill: N/A
Awakened Ability - Allies recover HP equal to half Karma's damage taken.



Samurai -
Spoiler


Samurai Iroha (Silver) (Unreleased) -
Spoiler

HP: 1519
Atk: 330
Def: 222
MR: 0
Block: 2
Cost: 20-> 17
Affection Bonus: Defense +60
Skill: For 25 seconds attack increased by 1.5x. 35 seconds until initial use, 35 second recovery.


Samurai Koujuro (Gold) (Unreleased) -
Spoiler

HP: 1860 (2460 Awakened)
Atk: 382 (464 Awakened)
Def: 234 (284 Awakened)
MR: 0
Block: 2 (3 Awakened)
Cost: 22-> 19 (22 Awakened)
Trust Bonus: HP +180
Skill: For 45 seconds defense increased by 2x. 12 seconds until initial use, 2 second recovery.
Awakened Skill: N/A
Awakened Ability - All Samurai in sortie gain 5% defense.


Wandering Swordsman Chizuru (Gold) (Unreleased) -
Spoiler

HP: 2403 (3178 Awakened)
Atk: 423 (577 Awakened)
Def: 143 (173 Awakened)
MR: 0
Block: 2 (3 Awakened)
Cost: 20-> 17 (20 Awakened)
Affection Bonus: Attack +108
Skill: For 30 seconds dodge ranged attacks with 80% probability.
Awakened Skill: N/A
Awakened Ability - Attack increases by 1.1x


Swordsman Akane (Platinum) (Trading Post Reward) -
Spoiler

HP: 2113 (2768 Awakened)
Atk: 395 (479 Awakened)
Def: 265 (317 Awakened)
MR: 0
Block: 2 (3 Awakened)
Cost: 24-> 20 (23 Awakened)
Affection Bonus: Attack +120 Defense +48
Skill: For 60 seconds 50% chance to avoid enemy attacks. 27 seconds until initial use, 55 second recovery.
Awakened Skill: N/A
Awakened Ability - Attack speed increases.


Naginata Warrior Sakuya (Platinum) -
Spoiler

HP: 2048 (2683 Awakened)
Atk: 336 (407 Awakened)
Def: 314 (375 Awakened)
MR: 0
Block: 2 (3 Awakened)
Cost: 23-> 20 (23 Awakened)
Affection Bonus: HP +198 Attack +120
Skill: For 45 seconds attack increased by 1.9x. 12 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - Very rare chance to cause instant death with basic attacks.


Samurai Princess Shizuka (Platinum) (Unreleased) -
Spoiler

HP: 1706 (2235 Awakened)
Atk: 428 (519 Awakened)
Def: 298 (356 Awakened)
MR: 0
Block: 2 (3 Awakened)
Cost: 23-> 20 (23 Awakened)
Affection Bonus: Attack +84 Defense +84
Skill: For 10 seconds each attack restores 15% of maximum HP. 13 seconds until initial use, 26 second recovery.
Awakened Skill: N/A
Awakened Ability - Samurai and Ninja attack power increased by 7% (This one could be wrong, needs confirmation).


Swordsman Momiji (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1885 (2470 Awakened)
Atk: 392 (641 Awakened)
Def: 287 (343 Awakened)
MR: 0
Block: 2 (3 Awakened)
Cost: 25-> 20 (23 Awakened)
Affection Bonus: HP +456
Skill: For 8 seconds attack is increased by 3x, however unit suffers from paralysis when the skill ends. 15 seconds until initial use, 30 second recovery.
Awakened Skill: N/A
Awakened Ability - Attack increased by 1.35x, but attack speed is lowered.



Ninja -
Spoiler


Ninja Mayfly (Silver) (Unreleased) -
Spoiler

HP: 1019
Atk: 204
Def: 169
MR: 0
Block: 1
Cost: 16-> 13
Affection Bonus: Attack +96
Skill: For 40 seconds 30% chance to avoid enemy attacks and rare chance to cause instant death. 40 seconds until initial use, 40 second recovery.


Ninja Hien (Gold) (Unreleased) -
Spoiler

HP: 1236 (1382 Awakened)
Atk: 247 (276 Awakened)
Def: 176 (203 Awakened)
MR: 0
Block: 1
Cost: 15-> 12
Trust Bonus: Attack +54
Skill: For 35 seconds attack is increased by 1.8x. 17 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - Sortie cost -1.


Ninja Hina (Platinum) -
Spoiler

HP: 1436 (1583 Awakened)
Atk: 252 (277 Awakened)
Def: 195 (224 Awakened)
MR: 0
Block: 1
Cost: 17-> 14
Affection Bonus: HP +276 Attack +84
Skill: For 45 seconds attack is increased by 1.9x. 12 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability - 15% chance to ignore enemy defense and magic resistance.


Ninja Thistle (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1358 (1497 Awakened)
Atk: 228 (252 Awakened)
Def: 219 (252 Awakened)
MR: 0
Block: 1
Cost: 19-> 14
Affection Bonus: Attack +84 Defense +84
Skill: For 20 seconds 50% chance to avoid enemy attacks and rare chance to cause instant death. 15 seconds until initial use, 30 second recovery.
Awakened Skill: N/A
Awakened Ability - Very rare chance to cause instant death with each attack.



Ninja Saki (Black) (Trading Post Reward) -
Spoiler

HP: 1449 (1575 Awakened)
Atk: 278 (303 Awakened)
Def: 225 (256 Awakened)
MR: 0
Block: 1
Cost: 19-> 15
Affection Bonus: HP +312 Attack +96
Skill: For 20 seconds 50% chance to avoid enemy attacks and rare chance to cause instant death. 1 second until initial use, 30 second recovery.
Awakened Skill: Range Increased by 1.3x for 25 seconds, can simultaneously attack up to three enemies with a small chance of instant death. 5 seconds until initial use, 40 second recovery.
Awakened Ability - Attack speed increased.


Ninja Nagi (Black) (Unreleased) (Event Reward) -
Spoiler

HP: 1553 (1688 Awakened)
Atk: 274 (299 Awakened)
Def: 221 (252 Awakened)
MR: 0
Block: 1
Cost: 20-> 15
Affection Bonus: Attack +96 Defense +96
Skill: For 20 seconds 50% chance to avoid enemy attacks and rare chance to cause instant death. 1 second until initial use, 30 second recovery. Attack increased by 1.3x against Youkai enemies.
Awakened Skill: For 45 seconds HP, Attack, Defense increased by 2x and magic resistance increased by 30, however unit is effected by paralysis when the skill ends. 5 seconds until initial use, non-reusable.
Awakened Ability - Attack increased by 1.4x against Youkai enemies.



Ranged
Spoiler

Archers -
Spoiler

Archer Soma (Silver) -
Spoiler

HP: 1067
Atk: 259
Def: 120
MR: 0
Range: 260
Cost: 12-> 9
Affection Bonus: Attack +96
Skill: For 20 seconds range is increased by 1.6x. 35 seconds until initial use, 35 second recovery.


Archer Daniela (Silver) -
Spoiler

HP: 1028
Atk: 271
Def: 118
MR: 0
Range: 260
Cost: 12-> 9
Affection Bonus: Attack +96
Skill: For 25 attack is increased by 1.5x. 35 seconds until initial use, 35 second recovery.


Bow Warrior Kazuha (Silver) (Unreleased) -
Spoiler

HP: 1087
Atk: 250
Def: 122
MR: 0
Range: 260
Cost: 12-> 9
Affection Bonus: Attack +96
Skill: For 15 seconds launches two arrows per attack. Skill use/recovery timers not listed on JP wiki.


Steel Bow Claire (Gold) (Unreleased)-
Spoiler

HP: 1138 (1467 Awakened)
Atk: 290 (351 Awakened)
Def: 136 (174 Awakened)
MR: 0
Range: 260
Cost: 14-> 11
Affection Bonus: Attack +108
Skill: For 35 seconds attack is increased by 1.8x. 16 seconds until initial use, 25 second recovery.
Awakened Skill: For 18 seconds attack power is decreased by 0.6x, attack speed is increased and gains the ability to attack three enemies at once. 30 seconds until initial use, 45 second recovery.
Awakened Ability: 10% chance to attack with three arrows.


Hunter Bella (Gold) (Unreleased)-
Spoiler

HP: 1148 (1481 Awakened)
Atk: 315 (382 Awakened)
Def: 134 (172 Awakened)
MR: 0
Range: 260
Cost: 14-> 11
Affection Bonus: Attack +108
Skill: For 25 seconds range is increased by 1.7x. 20 seconds until initial use, 30 second recovery.
Awakened Skill: For 30 seconds tange is increased by 1.8x and attack speed is increased. 23 seconds until initial use, 35 second recovery.
Awakened Ability: Very rare chance to cause instant death with each attack.


Hunter Stray (Gold) -
Spoiler

HP: 1271 (1639 Awakened)
Atk: 303 (367Awakened)
Def: 126 (162 Awakened)
MR: 0
Range: 320
Cost: 14-> 11
Trust Bonus: Attack +54
Skill: For 15 launches two arrows per attack. 20 seconds until initial use, 30 second recovery.
Awakened Skill: For 25 seconds attacks up to 5 enemies at once. 30 seconds until initial use, 45 second recovery.
Awakened Ability: Range increased, however attack speed is lowered.


Shooter Xiao Ayaka (Gold) (Unreleased) (Event Reward) -
Spoiler

HP: 1169 (1507 Awakened)
Atk: 288 (348 Awakened)
Def: 127 (163 Awakened)
MR: 0
Range: 260
Cost: 16-> 11
Affection Bonus: Attack +108
Skill: For 15 attack increased by 1.5x and gains rare chance to cause instant death. 36 seconds until initial use, 55 second recovery.
Awakened Skill: For 30 seconds attack is increased by 2x and gains chance to cause instant death. 13 seconds until initial use, non-reusable.
Awakened Ability: All strategists in sortie gain 10% HP.


Supersonic Archer Bashira (Platinum) -
Spoiler

HP: 1265 (1622 Awakened)
Atk: 341 (409 Awakened)
Def: 150 (192 Awakened)
MR: 0
Range: 260
Cost: 15-> 12
Affection Bonus: HP +198 Attack +120
Skill: For 15 seconds launch three arrows per attack. 17 seconds until initial use, 35 second recovery.
Awakened Skill: For 12 seconds attack decreases by 0.9x but launches four arrows per attack. 10 seconds until initial use, 20 second recovery.
Awakened Ability: Attacks ranged enemies with priority.


Demon Hunter Victoria (Platinum) -
Spoiler

HP: 1307 (1676 Awakened)
Atk: 330 (396 Awakened)
Def: 151 (194 Awakened)
MR: 0
Range: 260
Cost: 15-> 12
Affection Bonus: HP +198 Attack +120
Skill: For 45 seconds attack increases by 1.9x. 12 seconds until initial use, 25 second recovery.
Awakened Skill: For 20 seconds attack increased by 2.5x and range increased by 1.4x, attacks slow enemy units, however attack speed lowered by approximately 1.6x. 17 seconds until initial use, 35 second recovery.
Awakened Ability: Attacks magic enemies with priority.


Fairy Township Archer Spica (Platinum) (Trading Post Reward) -
Spoiler

HP: 797 (1022 Awakened)
Atk: 364 (437 Awakened)
Def: 138 (176 Awakened)
MR: 5
Range: 260
Cost: 14-> 12
Affection Bonus: Attack +120 Defense +48
Skill: For 90 seconds attack increases by 1.4x and range increased by 1.2x. 42 seconds until initial use, 85 second recovery.
Awakened Skill: For 30 seconds attack increased by 1.2x and attacks gain magic damage property. 20 seconds until initial use, 40 second recovery.
Awakened Ability: Attack power of all archers in sortie increased by 7%.


Raven Shooter Rita (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1265 (1622 Awakened)
Atk: 320 (384 Awakened)
Def: 135 (173 Awakened)
MR: 0
Range: 260
Cost: 17-> 12
Affection Bonus: Attack +120 Defense +48
Skill: For 50 seconds cannot be targeted by ranged attacks. 15 seconds until initial use, 30 second recovery.
Awakened Skill: For 120 seconds cannot be targeted by ranged attacks and attack is increased by 1.2x. 40 seconds until initial use, 80 second recovery.
Awakened Ability: 15% chance to launch two arrows per attack.


White Archer Nanaly (Black) -
Spoiler

HP: 1430 (1820 Awakened)
Atk: 378 (448 Awakened)
Def: 169 (215 Awakened)
MR: 0
Range: 260 (280 Awakened)
Cost: 16-> 13
Affection Bonus: HP +234 Attack +144
Skill: For 15 seconds fires four arrows per attack. 2 seconds until initial use, 35 seconds.
Awakened Skill: For 15 seconds fires five arrows per attack, these arrows will not bounce off armored units. 5 seconds until initial use, 45 second recovery.
Awakened Ability: Range +20.



Vampire Hunters -
Spoiler

Vampire Hunter Fourier (Silver) (Unreleased)-
Spoiler

HP: 1231
Atk: 192
Def: 166
MR: 0
Range: 200
Cost: 14-> 11
Affection Bonus: Attack +96
Skill: For 25 attack is increased by 1.5x. 35 seconds until initial use, 35 second recovery.


Avenger Vincent (Gold) (Unreleased) -
Spoiler

HP: 1440 (1805 Awakened)
Atk: 244 (285 Awakened)
Def: 160 (198 Awakened)
MR: 0
Range: 200
Cost: 16-> 13
Trust Bonus: Attack +54
Skill: For 25 seconds ranged increased by 1.7x. 20 seconds until initial use, 30 second recovery.
Awakened Skill: N/A
Awakened Ability: 20% chance to immediately attack again.


Bounty Hunter Elisabeth (Platinum) (Unreleased) -
Spoiler

HP: 1563 (1944 Awakened)
Atk: 233 (270 Awakened)
Def: 206 (256 Awakened)
MR: 0
Range: 200 (210 Awakened)
Cost: 17-> 14
Affection Bonus: HP +198 Attack +120
Skill: For 30 seconds attack speed increased and attack increased by 1.7x. 20 seconds until initial use, 40 second recovery.
Awakened Skill: N/A
Awakened Ability: Range +10


Half-Blood Hunter Franc (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1600 (1990 Awakened)
Atk: 221 (257 Awakened)
Def: 203 (252 Awakened)
MR: 0 (10 Awakened)
Range: 200
Cost: 19-> 14
Affection Bonus: Attack +120 Defense +48
Skill: For 30 seconds, Attack, Defense and HP increased by 1.5x. 35 seconds until initial use, 70 second recovery.
Awakened Skill: N/A
Awakened Ability: Magic Resitance +10


Sacred Bird Shooter Sue (Black) (Unreleased)-
Spoiler

HP: 1690 (2080 Awakened)
Atk: 270 (311 Awakened)
Def: 230 (284 Awakened)
MR: 0
Range: 200
Cost: 18-> 15
Affection Bonus: Attack +144 Attack Delay -18%
Skill: For 30 seconds attack increased by 1.9x and attacks slow enemy movement speed. 1 second until initial use, 35 second recovery.
Awakened Skill: For 30 seconds attack increased by 1.9x, range increased by 1.4x and attacks slow enemy movement speed. 5 seconds until initial use, 40 second recovery.
Awakened Ability: Attack speed increased.



Witches -
Spoiler

Witch Calliope (Silver) -
Spoiler

HP: 978
Atk: 240
Def: 70
MR: 10
Range: 210
Cost: 12-> 9
Affection Bonus: Attack +96
Skill: For 25 seconds attack increased by 1.5x. 35 seconds until initial use, 35 second recovery.


Cat Witch Nenya (Silver) (Unreleased) -
Spoiler

HP: 897
Atk: 259
Def: 70
MR: 10
Range: 210
Cost: 12-> 9
Affection Bonus: Attack +96
Skill: For 60 seconds attack increased by 1.3x and range is increased by 1.1x. 60 seconds until initial use, 60 second recovery.


White Witch Cloris (Gold) (Urgent Mission Drill Reward) -
Spoiler

HP: 1097 (1378 Awakened)
Atk: 258 (314 Awakened)
Def: 80 (98 Awakened)
MR: 10
Range: 210
Cost: 14-> 11
Affection Bonus: Attack +108
Skill: For 35 seconds attack increased by 1.8x. 17 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability: Very rare chance to cause instant death with each attack.


Half Elf Yuyu (Gold) (Unreleased) -
Spoiler

HP: 704 (884 Awakened)
Atk: 319 (389 Awakened)
Def: 73 (89 Awakened)
MR: 13
Range: 210
Cost: 14-> 11 (10 Awakened)
Affection Bonus: Attack +108
Skill: For 25 seconds range increased by 1.7x. 19 seconds until initial use, 29 second recovery.
Awakened Skill: N/A
Awakened Ability: Deployment cost -1


Christmas Eve Witch Ryuryu (Gold) (Unreleased) (Event Reward) -
Spoiler

HP: 1041 (1308 Awakened)
Atk: 274 (334 Awakened)
Def: 80 (97 Awakened)
MR: 10
Range: 210 (180 Awakened)
Cost: 14-> 11
Affection Bonus: Attack +108
Skill: For 60 seconds attack increased by 1.3x and range is increased by 1.1x. 39 seconds until initial use, 59 second recovery.
Awakened Skill: N/A
Awakened Ability: Attack speed is increased, but range is shortened.


Witch Figuneria (Platinum) (Unreleased) -
Spoiler

HP: 1260 (1581 Awakened)
Atk: 311 (373 Awakened)
Def: 84 (101 Awakened)
MR: 10
Range: 210
Cost: 15-> 12
Affection Bonus: HP +198 Attack +120
Skill: For 45 seconds attack increased by 1.9x. 12 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability: Attack speed is increased.


Witch Adele (Platinum) -
Spoiler

HP: 1202 (1508 Awakened)
Atk: 301 (362 Awakened)
Def: 91 (110 Awakened)
MR: 10
Range: 210
Cost: 15-> 12
Affection Bonus: HP +198 Attack +120
Skill: For 45 seconds attack increased by 1.9x. 12 seconds until initial use, 25 second recovery.
Awakened Skill: N/A
Awakened Ability: All units in sortie gain 10% HP.


White Witch Belinda (Platinum) (Event Reward) -
Spoiler

HP: 1143 (1235 Awakened)
Atk: 313 (376 Awakened)
Def: 92 (111 Awakened)
MR: 10
Range: 210
Cost: 15-> 12
Affection Bonus: HP +198 Attack +120
Skill: For 25 seconds range increased by 1.7x. 14 seconds until initial use, 30 second recovery.
Awakened Skill: N/A
Awakened Ability: All witches in sortie gain 7% attack.


Eliza (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1182 (1484 Awakened)
Atk: 287 (390 Awakened)
Def: 90 (109 Awakened)
MR: 10
Range: 210
Cost: 17-> 12
Affection Bonus: HP +198 Attack +120
Skill: For 20 seconds attack and slowing effect are increased by 1.6x. 17 seconds until initial use, 35 second recovery. This unit is not affected by the 30% range decrease during Snowstorm weather.
Awakened Skill: N/A
Awakened Ability: Gains 10% attack. Gains additional 10% attack during Snowstorms.



Witch Despara (Black) -
Spoiler

HP: 1300 (1625 Awakened)
Atk: 363 (428 Awakened)
Def: 100 (119 Awakened)
MR: 10
Range: 210
Cost: 16-> 13
Affection Bonus: HP +234 Attack +144
Skill: For 45 seconds attack is increased by 1.9x. 2 seconds until initial use, 25 second recovery.
Awakened Skill: For 30 seconds range is decreased, however attack is increased by 1.6x and attack speed is greatly increased. 5 seconds until initial use, 40 second recovery.
Awakened Ability: Attack speed increased.



Mages -
Spoiler

Mage Pallas (Silver) (Unreleased) -
Spoiler

HP: 969
Atk: 341
Def: 77
MR: 10
Range: 240
Cost: 33-> 30
Affection Bonus: Attack +96
Skill: For 25 seconds attack increased by 1.5x. 35 seconds until initial use, 35 second recovery.


Black Robe Cyrus (Gold) (Trading Post Reward) -
Spoiler

HP: 1144 (1437 Awakened)
Atk: 407 (485 Awakened)
Def: 80 (98 Awakened)
MR: 10
Range: 240 (200 Awakened)
Cost: 35-> 32
Trust Bonus: Attack +54
Skill: For 25 seconds range increased by 2x. 24 seconds until initial use, 49 second recovery.
Awakened Skill: N/A
Awakened Ability: Attack speed increases, but range is decreased.


Philosopher Barbastroff (Gold) -
Spoiler

HP: 1088 (1366 Awakened)
Atk: 421 (501 Awakened)
Def: 82 (100 Awakened)
MR: 10
Range: 240 (280 Awakened)
Cost: 35-> 32
Trust Bonus: Attack +54
Skill: For 25 seconds area of effect damage range increased by 2x. 24 seconds until initial use, 49 second recovery.
Awakened Skill: N/A
Awakened Ability: Range increased, but attack speed drops.


Apprentice Magician Mehlis (Gold) -
Spoiler

HP: 1079 (1355 Awakened)
Atk: 397 (473 Awakened)
Def: 80 (98 Awakened)
MR: 10
Range: 240
Cost: 35-> 32
Affection Bonus: Attack +108
Skill: For 25 seconds range increased by 1.7x. 20 seconds until initial use, 30 second recovery.
Awakened Skill: N/A
Awakened Ability: Attack speed increased.


Mystery Seeker Garania (Platinum) -
Spoiler

HP: 1182 (1484 Awakened)
Atk: 452 (539 Awakened)
Def: 91 (110 Awakened)
MR: 10
Range: 240
Cost: 36-> 33
Affection Bonus: HP +198 Attack +120
Skill: For 30 seconds area of effect damage range increased by 2.5x. 19 seconds until initial use, 45 second recovery.
Awakened Skill: N/A
Awakened Ability: All mages in sortie gain 7% attack power.


Dazzling Magician Sasha (Platinum) (Unreleased) -
Spoiler

HP: 1163 (1459 Awakened)
Atk: 473 (564 Awakened)
Def: 88 (107 Awakened)
MR: 10
Range: 240
Cost: 36-> 33
Affection Bonus: Attack +138
Skill: For 15 seconds all allies within attack range gain chance to evade physical attacks. 39 seconds until initial use, 85 second recovery.
Awakened Skill: N/A
Awakened Ability: Attack speed increased by 1.2x.


Odette (Platinum) (Unreleased) (Event Reward)-
Spoiler

HP: 1066 (1338 Awakened)
Atk: 484 (577 Awakened)
Def: 87 (106 Awakened)
MR: 10 (20 Awakened)
Range: 240
Cost: 40-> 35
Affection Bonus: Attack +120 Defense +48
Skill: For 30 seconds all allies receive 20% reduced magic damage. 22 seconds until initial use, 44 second recovery.
Awakened Skill: N/A
Awakened Ability: Magic resistance +10.



Magic Princess Ester (Black) (Unreleased) -
Spoiler

HP: 1066 (1338 Awakened)
Atk: 484 (577 Awakened)
Def: 87 (106 Awakened)
MR: 10 (20 Awakened)
Range: 240
Cost: 40-> 35
Affection Bonus: Attack +120 Defense +48
Skill: For 30 seconds all enemies have their magic resistance halved, additionally attack is increased by 2x. 1 seconds until initial use, 60 second recovery.
Awakened Skill: For 150 seconds damage and AoE damage range are increased by 1.4x and range is increased by 1.2x. 5 seconds until initial use, 120 second recovery.
Awakened Ability: All mages, bishops, magic swordsmen and mage armor in sortie gain 5% attack power. Sortie cost -1.



Pirates -

Spoiler

Pirate Verotte (Silver) (Unreleased) -
Spoiler

HP: 1208
Atk: 376
Def: 155
MR: 0
Range: 300
Cost: 14-> 11
Affection Bonus: HP +324
Skill: For 25 seconds range is reduced and attack increased by 1.7x. 35 seconds until initial use, 35 second recovery.


Fledgling Pirate Monica (Gold) (Unreleased) -
Spoiler

HP: 1320 (1610 Awakened)
Atk: 433 (494 Awakened)
Def: 162 (194 Awakened)
MR: 0
Range: 300
Cost: 16-> 13
Affection Bonus: Attack +108
Skill: For 35 seconds attack increased by 1.8x. 16 seconds until initial use, 25 second recovery. 3% increase to magic crystal drop rate.
Awakened Skill: For 15 seconds massively increases attack speed but halves attack. 26 seconds until initial use, 40 second recovery.
Awakened Ability: 5% increase to magic crystal drop rate.


Explosive Pirate Mouret (Gold) (Unreleased) (Event Reward) (Magic Crystal Reward) -
Spoiler

HP: 1332 (1625 Awakened)
Atk: 426 (486 Awakened)
Def: 164 (196 Awakened)
MR: 0
Range: 300
Cost: 16-> 13
Affection Bonus: Attack +108
Skill: For 25 seconds attack and AoE range increased by 1.4x. 30 seconds until initial use, 45 second recovery.
Awakened Skill: For 25 seconds attack is increased by 1.4x and AoE range increased by 3x. 33 seconds until initial use, 50 second recovery.
Awakened Ability: Chance to obtain 100g with each enemy defeated.


Pirate Rachel (Platinum) (Unreleased) -
Spoiler

HP: 1475 (1781 Awakened)
Atk: 497 (566 Awakened)
Def: 178 (213 Awakened)
MR: 0
Range: 300 (310 Awakened)
Cost: 17-> 14
Affection Bonus: HP +198 Attack +120
Skill: For 30 seconds attack speed increased and attack increased by 1.7x. 20 seconds until initial use, 40 second recovery.
Awakened Skill: For 90 seconds attack x 1.5, range x 1.2, and attack speed is slightly increased..
Awakened Ability: Range+10


Crimson Pirate Beatorika (Platinum) (Unreleased) (Event Reward) -
Spoiler

HP: 1425 (1720 Awakened)
Atk: 512 (582 Awakened)
Def: 178 (213 Awakened)
MR: 0
Range: 300
Cost: 19-> 14
Affection Bonus: HP +276 Attack +84
Skill: For 20 seconds attack speed increased, but range is reduced and attack increased by 1.7x. 20 seconds until initial use, 40 second recovery.
Awakened Skill: For 25 seconds attack increased by 2.3x and range reduced, attack speed increased. 22 seconds until initial use, non-reusable.
Awakened Ability: 20% chance to immediately attack again.


Pirate Princess Aneria (Platinum) (Unreleased) -
Spoiler

HP: 1463 (1766 Awakened)
Atk: 505 (574 Awakened)
Def: 177 (211 Awakened)
MR: 0
Range: 300
Cost: 17-> 14
Affection Bonus: Attack +120 Defense +48
Skill: For 20 seconds attack increased by 1.3x and can simultaneously attack 5 enemies. 30 seconds until initial use, 60 second recovery.
Awakened Skill: For 20 seconds attack increased by 1.5x and attack speed increased, can simultaneously attack three enemies. 20 seconds until initial use, 40 second recovery.
Awakened Ability: All pirates on sortie gain 7% attack power.


Legendary Pirate Minerva (Black) (Unreleased) -
Spoiler

HP: 1677 (2000 Awakened)
Atk: 537 (609 Awakened)
Def: 202 (239 Awakened)
MR: 0
Range: 300
Cost: 18-> 15
Affection Bonus: Attack +144 Defense +72
Skill: For 30 seconds attack speed increased, attack increased by 1.7x and attacks have a chance to cause instant death. 2 seconds until initial use, 5 second recovery.
Awakened Skill: After (20->25->30->35->40) seconds Attack gains permanent increase (from 2.2x->2.6x->3x->3.5x->4x) each time skill is recasted. 5 seconds until initial use, (25->25->25->30->35) second recovery.
Awakened Ability: Attack speed increased



Healers -
Spoiler


Healer Alissa (Silver) -
Spoiler

HP: 1197
Atk: 282
Def: 104
MR: 0
Range: 260
Cost: 18-> 15
Affection Bonus: Attack +96
Skill: For 25 seconds attack increased by 1.5 seconds. 45 seconds until initial use, 45 second recovery.


Cow Dorca (Silver) -
Spoiler

HP: 1219
Atk: 275
Def: 105
MR: 0
Range: 260
Cost: 18-> 15
Affection Bonus: Attack +96
Skill: For 25 seconds attack increased by 1.5 seconds. 45 seconds until initial use, 45 second recovery.


Mad Saint Fedora (Gold) -
Spoiler

HP: 1238 (1564 Awakened)
Atk: 337 (411 Awakened)
Def: 120 (154 Awakened)
MR: 0
Range: 260
Cost: 20 ->17 (16 Awakened)
Affection Bonus: Attack +108
Skill: For 25 seconds range is increased by 1.7x. 20 seconds until initial use, 30 second recovery.
Awakened Skill: N/A
Awakened Ability: -1 Sortie Cost


Healer Iris (Gold) -
Spoiler

HP: 1316 (1664 Awakened)
Atk: 320 (390 Awakened)
Def: 119 (153 Awakened)
MR: 0
Range: 260
Cost: 20 ->17
Affection Bonus: Attack +108
Skill: For 30 seconds attack increased by 1.6x. 26 seconds until initial use, 40 second recovery.
Awakened Skill: N/A
Awakened Ability: When this unit is placed, all sortied units recover 500HP (Does not apply to un-healable units, ie Karma). This unit's heals accelerate the target's recovery from negative status effects (ie, paralysis)


Healer Roberto (Gold) (Unreleased) -
Spoiler

HP: 1575 (1991 Awakened)
Atk: 311 (380 Awakened)
Def: 130 (167 Awakened)
MR: 0
Range: 260
Cost: 18 ->15
Trust Bonus: HP +180
Skill: Wiki doesn't have the reduced numbers...it's the Attack+ Level 2 skill though.
Awakened Skill: N/A
Awakened Ability: Male affection item drop rate increased by 2% while on sortie.


Healer Camilla (Platinum) -
Spoiler

HP: 1407 (1770 Awakened)
Atk: 385 (452 Awakened)
Def: 138 (175 Awakened)
MR: 0
Range: 260
Cost: 21 ->18
Affection Bonus: Attack +120 Defense +48
Skill: For 35 seconds attack increased by 1.8x. 16 seconds until initial use, 35 second recovery.
Awakened Skill: N/A
Awakened Ability: When this unit is placed, all sortied units recover HP (Does not apply to un-healable units, ie Karma). This unit's heals accelerate the target's recovery from negative status effects (ie, paralysis)


Fairy Queen Chydis (Platinum) (Trading Post Reward) -
Spoiler

HP: 930 (1170 Awakened)
Atk: 420 (505 Awakened)
Def: 145 (184 Awakened)
MR: 5 (15 Awakened)
Range: 260
Cost: 21 ->18
Affection Bonus: Attack +120 Defense +48
Skill: For 90 seconds range increased by 1.2x and attack increased by 1.4x. 48 seconds until initial use, 96 second recovery.
Awakened Skill: N/A
Awakened Ability: Magic Resistance +10


Saria (Platinum) (Unreleased) -
Spoiler

HP: 1372 (1726 Awakened)
Atk: 415 (487 Awakened)
Def: 130 (165 Awakened)
MR: 0
Range: 260 (270 Awakened)
Cost: 21 ->18
Affection Bonus: HP + 198 Attack +120
Skill: For 23 seconds heal casting speed increased. 15 seconds until initial use, 30 second recovery.
Awakened Skill: N/A
Awakened Ability: Range +10


Saint Iris (Black) (Unreleased) -
Spoiler

HP: 1560 (1950 Awakened)
Atk: 448 (504 Awakened)
Def: 156 (195 Awakened)
MR: 0
Range: 260
Cost: 22 ->19
Affection Bonus: HP + 234 Attack +144
Skill: For 60 seconds all allies in range gain 2x defense. 1 second until initial use, 85 second recovery.
Awakened Skill: For 80 seconds, all allies in range gain 2.5x defense. 5 seconds until initial use, non-reusable.
Awakened Ability: All sortie members gain 7% defense.


Treasure Handled Liana (Black) -
Spoiler

HP: 1512 (1890 Awakened)
Atk: 438 (493 Awakened)
Def: 146 (183 Awakened)
MR: 0
Range: 260
Cost: 24 ->19
Affection Bonus: Attack +144 Defense + 72
Skill: For 15 seconds range increased by 1.6x and can remove status effects from afflicted targets. 1 second until initial use, 40 second recovery.
Awakened Skill: For 15 seconds range increased by 1.6x and can remove status effects from afflicted targets, allies within range regen HP. 5 second until initial use, 50 second recovery.
Awakened Ability: When this unit is placed all allied units gain 900 HP (Does not apply to units that cannot be healed normally)





Screenshots
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Wallpapers
Spoiler

Black Girls


Platinum Girls


Gold Girls



Manga
Spoiler

Credit: Ryezakun

Combine Units
Spoiler




Dorania x Claudia pt 1
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Dorania x Claudia pt 2
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Dorania x Claudia pt 3
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Dorania x Claudia pt 4
Spoiler




Reconciliation
Spoiler




Schemer
Spoiler




Preferential Order
Spoiler


It seems it jokes on Aigis' Valentine Day event, though I dont know the event details www



Wiki
Spoiler

English Aigis Wikis
Millennium War Aigis

Japanese Aigis Wikis
Seesaa Wiki
GC Wiki


Map Videos
Spoiler

Credit goes to Eth Eternal for the english videos. Note that Eth is specifically using only units everyone has access to. This means only units you gain as a reward during the quest and missions. For the missions Eth has not yet made a video for I have located a video from the Japanese version of the game, but note that many of these videos have over leveled units. As well as classes we have not gotten yet.

CC Note: Since the Majority of these videos are from Eth Eternal you would obviously want to follow his/her CC order. So with that said I'll be placing them under 'Story Missions' as they would be more tied to them. Those videos appear to show what units he/she used to CC their choice.

Click here to go to the guide. There are a lot of videos so it may cause you lag.


Aigis Chat
Spoiler

Aigis IRC -
Network: Quakenet
Channel: #aigis
https://webchat.quakenet.org/


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