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MoonBase 69

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You can download the different versions and a short guide for the creation of topics here.

Hi there,
I have been working on this project for some time and decided to increase the audience to gather more feedback.
MoonBase 69 is and 3D real-time adult game, where you take control of the commander of a distant space station on the surface of a moon. Your mission is to ensure a quick population of this enclave.

STORY (not finalized)
After decades of continuous and fierce war the empire holds control over the entire solar system. In order to ensure further expansion, the High Council decided to send exploration missions to nearby systems. These are seen as a first step towards colonizing new planets and moons, they require crews with skills and knowledge to establish, maintain and expand the first manned structures. This includes the ability to reproduce and breed the new generation of humans that populate the newly acquired space.
You are the commander of mission number 69 and on your way to the moon of the planet Entai. Your task is to ensure a successful breeding. This may prove to be difficult, since your all female crew was told that the reproduction would be done with artificial wombs, but the administration decided that this method is too unreliable. As your crew was mainly selected for other skills and traits than lewdness and sex drive, you have to find a way to convince them within 60 days for the natural way of reproduction.

GAME & TECHNOLOGY (current status)
The game itself is real-time simulated and rendered using the Ogre3D graphics engine. It features multiple NPCs that independently interact with the environment according to their schedule. The characters are or will be customizable in-game by the means of Clothing, Hair, Colorization and adjusting of certain body features. They interact with the player via a dialog and (sexual) interaction system with conditions, dialog trees and results, that can (among others) trigger, progress or finish quests and change character relations.


You can find additional information on my blog http://adsgamedev.blogspot.com
You can support the development via the patreon campaign, the finished game will be free.


The current status is:
Early alpha - During this phase gameplay mechanics will be implemented, content may be temporary, unfinished or sparse.

Creating a 3D-real-time game brings many challenges. Performance is one of them, playing with a poor framerate isn't fun. My variety of hardware is limited so I would be interested in your performance review. The FPS should show up on the bottom-left edge after pressing 'M'.
Format: FPS @ Resolution + AA (Anti-Aliasing), CPU (+ GPU)
E.g. 60 FPS @ 1600x900 + 8, AMD Athlon X4 750K + nVidia GTX 660

Other feedback is also welcome.

Thanks!

FAQs
Spoiler
Technical
Q It says MSVCP110.dll/MSVCR110.dll is missing.
A You probably need to download and install the Visual C++ Redistributable for Visual Studio 2012. There are two versions, x64 (64-bit) and x86 (32-bit), select x86.
Alternatively you can find the DLLs in the DLL.zip archive. After unpacking, the .dll should be in the same folder as the .exe.

Q An error about creating device after the graphics selection screen.
A Update your graphics driver: Link for Intel or auto-detect - Link for AMD - Link for NVIDIA
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