Capstone is what I call it
just 9 levels for ultimate doom
had this posted on the zandronum forums for a while and thought id post it here to gain a little more interest and criticizm
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I now present my first map pack.
this is a project for school,
but the story follows as thus:
the marine heads home after a day at the base, when he is attacked,
he fights his way into his home to find most of his stuff raided by the monsters,
he heads through the sewers to the city, and takes part in a battle to defend the city,
he takes a Truck to the Military base,
clears it out, and takes a motorized lift down to the drilling site, turns out the military drilled into purgatory,
you fight your way through hell, and 2 Gauntlet arenas to fight the mastermind behind the apocalypse against mankind.
needs ultimate doom, doom 2 and zandronum to run
put all of these in the zandronum folder (including the capstone.wad) and run the batch file
made it a bit longer for level one, and a little longer for level 7, made a HUGE change in one area and it makes it seem more interesting throughout because of it.
hope you like it. also I tweaked hard difficulty a bit so its a lot harder ;)
also has anyone found any of the 2 Easter Eggs in the game?
one can be found on accident in E1M5,
and one is found at the very end of the game...
(sorry if its a bit big, I just like having the good sound quality)
this mod includes
whole new level set for Episode 1
new monsters
New music
and a TON of ACS scripting....
tell me what you think
(I still need to do the intermission stuff and do the level name stuff,
if anyone can tell me how to do that, please let me know, as I don't want people to think they are going to the hanger or phobos anomaly, I want them to think they are going to the levels that are named in the map info)
(mainly this is based off of a house I made in Rapid Visualization at ITT, that led to it being made from a drawing to a 3D model, to a Physical model, then into 2 levels from a game)
Got an A on this all, and everyone was VERY impressed.
just 9 levels for ultimate doom
had this posted on the zandronum forums for a while and thought id post it here to gain a little more interest and criticizm

I now present my first map pack.
this is a project for school,
but the story follows as thus:
the marine heads home after a day at the base, when he is attacked,
he fights his way into his home to find most of his stuff raided by the monsters,
he heads through the sewers to the city, and takes part in a battle to defend the city,
he takes a Truck to the Military base,
clears it out, and takes a motorized lift down to the drilling site, turns out the military drilled into purgatory,
you fight your way through hell, and 2 Gauntlet arenas to fight the mastermind behind the apocalypse against mankind.
needs ultimate doom, doom 2 and zandronum to run
put all of these in the zandronum folder (including the capstone.wad) and run the batch file
Newest Version:
Fixed the rest of the issues
don't even get any errors in doom builder anymore
all scripts run
Capstone 1.2.15.7z - MediaFire 83.93MB
Fixed the rest of the issues
don't even get any errors in doom builder anymore
all scripts run
Capstone 1.2.15.7z - MediaFire 83.93MB
made it a bit longer for level one, and a little longer for level 7, made a HUGE change in one area and it makes it seem more interesting throughout because of it.
hope you like it. also I tweaked hard difficulty a bit so its a lot harder ;)
also has anyone found any of the 2 Easter Eggs in the game?
one can be found on accident in E1M5,
and one is found at the very end of the game...
(sorry if its a bit big, I just like having the good sound quality)
this mod includes
whole new level set for Episode 1
new monsters
New music
and a TON of ACS scripting....
tell me what you think
(I still need to do the intermission stuff and do the level name stuff,
if anyone can tell me how to do that, please let me know, as I don't want people to think they are going to the hanger or phobos anomaly, I want them to think they are going to the levels that are named in the map info)
(mainly this is based off of a house I made in Rapid Visualization at ITT, that led to it being made from a drawing to a 3D model, to a Physical model, then into 2 levels from a game)
Credits:
Spoiler
Got an A on this all, and everyone was VERY impressed.