I was able to use CRASS to extract the .S source files from .mbl files for the game Kizumono no Gakuen 3 from RaSeN. The company changed to Yukari after this game's release, and with the company change they also changed to the KiriKiri engine from whatever game engine they were previously using.
I know that the files that I'm looking at are the text and scripting for H-scenes and story scenes based on my work translating their KiriKiri games, but I don't know what tools to use to get them into to a translatable format, or how to recompile them back into insertion into the game.
Any suggestions?
I know that the files that I'm looking at are the text and scripting for H-scenes and story scenes based on my work translating their KiriKiri games, but I don't know what tools to use to get them into to a translatable format, or how to recompile them back into insertion into the game.
Any suggestions?