Hi Hongfire! I've lurked here from time to time, but never actually had an account or anything like that. Someone I know mentioned that I should get word of my game on here, so I'm following their advice.
The game's called Jenallia's Wrath, it's a standard RPG game with Text-based H elements at the moment (working on fixing that eventually), as the author I can't really say if it's good or not (I always feel like there's stuff I can do better) but some folks have seemed to like it so far, so I figured I'd post it here, hopefully get some feedback on anything I could improve. These next two months are a bit hectic, but I plan to eventually get the next version out!
Current version: 0.5
Summary
When the first of their kin appeared in the world, magic users were viewed with harsh prejudice. In most cases, magi were killed, or abandoned as soon as their latent power became noticeable.
Centuries passed... Removing mage-kin from the world was commonplace until the great kineticist Jenallia came to be. Managing to escape death, she was the first recorded mage to have understood her powers, and quickly put them to use. The reports claimed that small villages had been attacked at first... Then watch towers, strongholds, eventually entire castles! As Jenallia's uprising grew, so did the number of mage-kin under her watchful eyes...
These kin began to follow in her footsteps, seeking out those of magical power, and teaching them to control their curse. Soon, an empire had formed under her, from which mage-kin not only lived freely, but ruled over others.
With the increasing number of mage-kin, Jenallia had found various reports of magical abilities she had never heard of. Seeking out rare individuals of different magical prowess, the four domains of magic were established- Mind, Body, Anchor, and Kinetic.
In the years that followed, the wars began to die down as peaceful solutions were found. History records that Jenallia had continued to resent those of nonmagical descent, but that her disciples had forced her to end her various conquests.
Five centuries have passed since Jenallia's empire was established, and while its borders have changed from the occasional war, it still remains as the only region where mage-kin are not resented and killed, and the largest empire in the world.
In Jenallia's Wrath, you control Nytarra Mel, a young mage with a modest frame, brought to the Northern Institute to train and master her powers. Her reason for being there? A dark past, shrouded in lies, false memories, and conspiracies far and wide regarding the true nature of the mage-kin.
Pictures! (last one is content that'll be in the next update)
Current Version download links
http://www.4shared.com/file/vFa0Pje_/Je ... Wrath.html
Alternative Link
http://www.filedropper.com/jenalliawrath
Link to my Development Blog (I try to keep development information here to keep it out of the way)
http://jenallia-wrath.blogspot.com/?zx=97238acba1c124df
FAQ
The game's called Jenallia's Wrath, it's a standard RPG game with Text-based H elements at the moment (working on fixing that eventually), as the author I can't really say if it's good or not (I always feel like there's stuff I can do better) but some folks have seemed to like it so far, so I figured I'd post it here, hopefully get some feedback on anything I could improve. These next two months are a bit hectic, but I plan to eventually get the next version out!
Current version: 0.5
Summary
When the first of their kin appeared in the world, magic users were viewed with harsh prejudice. In most cases, magi were killed, or abandoned as soon as their latent power became noticeable.
Centuries passed... Removing mage-kin from the world was commonplace until the great kineticist Jenallia came to be. Managing to escape death, she was the first recorded mage to have understood her powers, and quickly put them to use. The reports claimed that small villages had been attacked at first... Then watch towers, strongholds, eventually entire castles! As Jenallia's uprising grew, so did the number of mage-kin under her watchful eyes...
These kin began to follow in her footsteps, seeking out those of magical power, and teaching them to control their curse. Soon, an empire had formed under her, from which mage-kin not only lived freely, but ruled over others.
With the increasing number of mage-kin, Jenallia had found various reports of magical abilities she had never heard of. Seeking out rare individuals of different magical prowess, the four domains of magic were established- Mind, Body, Anchor, and Kinetic.
In the years that followed, the wars began to die down as peaceful solutions were found. History records that Jenallia had continued to resent those of nonmagical descent, but that her disciples had forced her to end her various conquests.
Five centuries have passed since Jenallia's empire was established, and while its borders have changed from the occasional war, it still remains as the only region where mage-kin are not resented and killed, and the largest empire in the world.
In Jenallia's Wrath, you control Nytarra Mel, a young mage with a modest frame, brought to the Northern Institute to train and master her powers. Her reason for being there? A dark past, shrouded in lies, false memories, and conspiracies far and wide regarding the true nature of the mage-kin.
Pictures! (last one is content that'll be in the next update)
Spoiler
Current Version download links
http://www.4shared.com/file/vFa0Pje_/Je ... Wrath.html
Alternative Link
http://www.filedropper.com/jenalliawrath
Link to my Development Blog (I try to keep development information here to keep it out of the way)
http://jenallia-wrath.blogspot.com/?zx=97238acba1c124df
FAQ
Spoiler